1UP Arcade Games List

We are proud to offer the largest publically available selection of retro arcade games in Australia, right here in Morningside Brisbane! There's plenty to get excited about at 1UP Arcade, with around 70 games on offer, plus a new game is added to the arcade EVERY Wednesday!! Stay updated with our game releases and large collection of arcade classics on offer below:

1UP Arcade - Games List

Got a question or game request? Reach out to us through our Facebook page!

Spider-Man: The Video Game - Title Screen Spider-Man: The Video Game Screenshot

Spider-Man: The Video Game (4-Player)

Sega 1991 (Sega System 32)

Spidey and a host of supporting Marvel characters return again, only this time under the steady hand of Sega in a side scrolling 4-player brawler, styled similar to Teenage Mutant Ninja Turtles.

Play as either Spider-Man, Black Cat, Sub-Mariner or Hawkeye, and battle against The Kingpin, Venom, Doctor Octopus, Electro, Lizard, Scorpion, Sandman, Green Goblin, Hobgoblin, and Doctor Doom to live out all your Spiderman fantasies. Keen Sega fans will also notice familiar tunes from Sega's 1986 arcade game Quartet re-mixed into the games music.

Shienryu Title Shienryu Screenshot

Shienryu

Warashi 1997 (Sega ST-V System)

At 1UP we have a strong following of SHMUP fans and so it's always a pleasure to be able to announce the release of a super rare shooter like Shienryu! Considered by many as the best game released on Sega's Titan (ST-V) system, Shienryu is a vertical scrolling shooter which sits somewhere between Raiden and DoDonPachi in terms of style, appearance and game play.

The weapon system in Shienryu includes three main gun types (Vulcan, Laser and Missiles), each with a different style of bomb being made available to the player. Using the powerful 2D hardware of the Sega ST-V system, which was similar to the Sega Saturn hardware, means there's plenty of bright, well-animated sprites, huge bosses and an impressive number of scaling and transparency effects creating awesome visuals. A must play game for SHMUP fans, and believed to be the only active Shienryu arcade machine in Australia!

The King of Fighters 2003 Title The King of Fighters 2003 Screenshot

The King of Fighters 2003

SNK 2003 (Neo Geo MVS)

Although the KOF series would continue well into the future, this game marked the final ever release on the original Neo Geo hardware!

For this final Neo Geo MVS/AES release, we see the 3-on-3 fighting format return again, with the first-time implementation of a tag-team system. Sparking some controversy among dedicated KOF fans, this tag-team gameplay - seen previously in games like Tekken Tag - let's you swap out your character for another in your team mid fight. Some complaints are that this tag system removes the skill of fighter any character vs ay character, as you can now swap over to a prefer fighter (from the three on your team) to better suit your opponent. Whatever you thoughts on the tag-system, it's a welcome new innovation which sets KOF2003 aparwt from it's predecessors, and creates fast-paced fighting action!

The King of Fighters 2002 Title The King of Fighters 2002 Screenshot

The King of Fighters 2002

Playmore / Eolith 2002 (Neo Geo MVS)

KOF2002 bring about a big change up for the series, doing away with the 4v4 fights the previous three games enjoyed, instead returning to a 3v3 model which serviced the series up until KOF98.

With only one new character being added, KOF2002 still packers a large roster of 42 characters, all new backgrounds, competely redrawn sprites for several returning characters, and a return to earlier 'pure KOF' gameplay, for the classic KOF fans.

The King of Fighters 2001 Title The King of Fighters 2001 Screenshot

The King of Fighters 2001

Eolith 2001 (Neo Geo MVS)

With the Korean-based company Eolith taking over the productions duties of the KOF series, how would a non-SNK made KOF game stack-up!? Fortunately as Eolith was formed from former SNK staff, the game retains the look and feel of the KOF games we love :-)

Keeping the 4-players per team from the previous two games, KOF2001 mixes things up tactically by allowing the play to choose the role of each team member, as either a fighter or Striker. This means you can build your own team with up to 4 fighters (no Striker), or 1 fighter and 3 Strikers! Furthermore, you selection affects the length and usability of your in-game Power Gauge, meaning a team with only 1 fighter will get a longer Power Gauge that fills quicker. This makes for a great mix-up to the gameplay with new strategies and play styles.

The King of Fighters 2000 Title The King of Fighters 2000 Screenshot

The King of Fighters 2000

SNK 2000 (Neo Geo MVS)

KOF2000 Was the 7th installment in the game series, and the last to be produced by SNK, before financial hardships would eventually bring about to companies bankruptcy ;-( Dreamcast and PS2 ports would later be released.

KOF2000 continues on with 99's Striker system, only implements a selection of 12 new 'Striker Only' characters, include several popular cameo characters from games like Metal Slug. For the main player roster, we see 5 new characters added to the impressive KOF line-up!

The King of Fighters '99: Millennium Battle Title The King of Fighters '99: Millennium Battle Screenshot

The King of Fighters '99: Millennium Battle

SNK 1999 (Neo Geo MVS)

KOF99 Was the 6th installment in the game series, and the last to be ported to both Neo Geo's arcade and home platforms. Later, the game would receive a Dreamcast and Windows release under the name of KOF99: Evolution, plus a PlayStation port.

The biggest change in KOF99 was the introduction of 4 member teams, with the introduction of a 'Striker' character. The 4th Striker character can be called upon several times during combat to perform an additional attack, allowing you to briefly outnumber your opponent. Other changes include the removal of the Advanced/Extra play mode selection from KOF98, with a specials meter working in the style of the Advanced Mode from the previous game. Keeping things fresh, another 8 characters were added to the roster.

KOF Title KOF Screentshot

The King of Fighters '98

SNK 1998 (Neo Geo MVS)

Why is KOF'98 regarded as one of the best games in the series? The 1998 installment represents a high-point in the evolution of the series, with a giant player roster, and very well resolved gameplay. If there was one game which represented the series, it might well be this one.

The King of Fighters series may never have garnered as many fans in the west as Street Fighter or Mortal Kombat, but that doesn't mean this game isn't worthy of your time. Bringing team-matches to the fighting game genre, you select 3 characters and the order which they'll enter the fight to create your own ultimate fighting team. This unique gameplay mechanic means there's heaps of variety and player skills to master for each fight.

The King of Fighters '97 Title The King of Fighters '97 Screenshot

The King of Fighters '97

SNK 1997 (Neo Geo MVS)

KOF97 follows on from the 96 release with the introduction of two new gameplay styles; Advanced and Extra. The Advanced mode plays with a power bar similar to the one found in previous games, only this time instead of charging the gauge, it's filled as you land hits on your opponent. The Extra mode reverts to a KOF94 and 95 play style where you have to charge the bar up. In either case, a full power gauge allows you to perform a Super Special Move, or opt to increase your offensive and defensive strength.

"So what are the character changes" I hear you say... I'm glad you asked ;-) The 'Boss Team' was removed, however 10 new characters were added to the mega fighting mix!

The King of Fighters '96 Title The King of Fighters '96 Screenshot

The King of Fighters '96

SNK 1996 (Neo Geo MVS)

The third KOF game sees a big change to the character line-up with 13 new characters added, and three being retired (for now). SNK struggled with making the release schedule for KOF96, due to a lot of work being put into redrawing the character sprites, and creating new animations for the special moves. However we are glad they spent the time on this attention to detail.

Gameplay wise, the Dodge technique from the previous two game has been replaced by an 'emergency evasion' or 'attack deflector' technique. The player is also now able to adjust their jump height with small and high jumps, bringing another dimension to gameplay strategies.

The King of Fighters '95 Title The King of Fighters '95 Screenshot

The King of Fighters '95

SNK 1995 (Neo Geo MVS)

The second game in the series, KOF '95, saw the forementioned addition of being able to choose any three characters to form your team of fighters - instead of having to choose pre-defined teams. In most areas KOF95, as it's commonly known, improved upon the first game. KOF95 saw the removal of the 'American Sports Team', and the addition of the 'Rival Team', comprised of Iori Yagami, Billy Kane (from Fatal Fury) and Eiji Kisaragi (from Art of Fighting).

For a series with such regular sequals, it is great to see the care given from SNK, with characters gaining new animations each game to keep things fresh, and a full set of new backgrounds being added with each release. In this way, the games always felt fresh, without feeling like a cheap annual cash-in as we'd often seen on console sports titles.

The King of Fighters '94 Title The King of Fighters '94 Screenshot

The King of Fighters '94

SNK 1994 (Neo Geo MVS)

The very first game in The King of Fighters series was released on August 25th 1994, and marked the begining of the long running series which saw a game released every year from 1994 until 2010 (with only 2007 not having a new title released). Quite an acheivement!

The KOF series pitched the idea of choosing a team of 3 fighters, instead of the traditional one vs one format of other popular fighting games. You would then choose the order your characters would fight, and as a departure from the 'best of three' fighting game recipe, the match would be won by defeating your opponent's three characters. However it was only the original KOF game which had each team of three fighters fixed - while all later instalments to the series would allow you to choose ANY three characters to for your team.

NBA Jam - title NBA Jam screenshot

NBA Jam: Tournament Edition (4-Player)

Midway 1993 (Midway T Unit)

The successor to Midway's Arch Rivals and the brainchild of designer and programmer Mark Turmell, NBA Jam was a massive hit world-wide and went on to be the highest earning arcade game of all time, taking in over one-billions dollars - thanks to it's 4-player, coin munching game-play of course.

We are excited to see this beatifully restored cabinet arrive in 1UP, where you can relive all the fast action and game easter-eggs, without feeding the machine coin after coin.

Gauntlet Legends - Title Gauntlet Legends Screenshot

Gauntlet Legends

Atari Games 1998

After a long wait for a sequel to the original 1985 Gauntlet, and 1986 Gauntlet II, Atari brought forth Gauntlet Legends, the third game in the arcade series. For the first time the series would feature 3D graphics, however the popular 4-Player dungeon crawling adventure remains. One very unique feature for an arcade game, is a password system, which allows players to continue on their arcade adventure across more than one session.

We are incredibly proud to bring to the arcade the original USA Atari dedicated cabinet for the game, complete with the original 48-Way joysticks for each of the four players. So don't miss out on playing this little piece of arcade history.

Metal Gear Arcade - Cabinet Metal Gear Arcade Screenshot

Metal Gear Arcade

Kojima Productions 2010 (Konami PC Based)

An amazing arcade machine straight from Japan featuring 3D Goggles, Motion Tracking Head-Unit, and Dolby Surround Sound Audio, it is believed that only 4 units were ever brought into Australia and we are so proud to have this game on our arcade floor.

After sourcing parts and fabricating a new lens to get the gun working, we are incredibly proud to be able to offer this amazing and rare game for all to enjoy at 1UP Arcade.

Ghouls 'n Ghosts - Title Ghouls 'n Ghosts Screenshot

Ghouls 'n Ghosts / Daimakaimura

Capcom 1988

One of the greatest arcade sequels of all time, and such a highly regarded game that the arcade boards alone fetch crazy money now, Ghouls 'n Ghosts (and the Japanese version named 'Daimakaimura') is a piece of gaming history.

Incredibly hard and featuring only 5 richly diverse levels, it is the mere polish to the presentation and gameplay which makes this game shine from the thousands of arcade games released. Like Capcom's Strider arcade release, I personally never had the chance to play Ghouls 'n Ghosts in the arcades, so that makes this original arcade release all the more special!

Tekken Tag Tournament 2 - Title Tekken Tag Tournament 2 Screenshot

Tekken Tag Tournament 2

Bandai Namco Games 2011

Coming 4 years after Tekken 6, and an incredible 12 years after 1999's first Tekken Tag game release, Tekken Tag Tournament 2 returns bring the fast-paced mix of Tekken fighting and tag-team matches. With each player selecting two characters from the largest roster of fighters in any Tekken game, there's more on offer than every before, plus tag-team combos and combined moves being introduced for the first time.

Tekken Tag Tournament 2 includes all 41 playable characters from Tekken 6, in addition to a range of new fighters. Our cabinet is an original Japanese Namco Noir 2-Player cabinet, ready for your next battle!

Bomber Man World - Title Bomber Man World Screenshot

Bomber Man World (4 Player)

Irem / Hudson Soft 1992

Some of the best games, are based on the most simple concepts. You control a Bomber-man in a world made up of only; up, down, left & right actions and movements. You drop a bomb, and it explodes in all four directions. Use your bombs to clear the stage of enemies, and you progress to the next level. Blow-up blocks and destructable items within the level to reveal power-ups. The power-ups allow you to drop more bombs, increase the number of bombs you can drop, and increase your speed etc. Don't stand in the way of your own exploding bombs ;-) Now put all this together with four players, and you have one of the most fun multi-player games ever created!

After seeing the popularity of this 4-player game on our FeatureFour custom rigs, we decided to start work on setting up a 4-player cabinet for this game and now we're excited to present this awesomely fun game to the world :-D

Salamander 2 - Title Salamander 2 Screenshot

Salamander 2

Konami 1996 (Konami GX System)

The ultimate evolution of Konami's long standing Gradius series... and after ten years the original Salamander from 1986 gets the sequel it deserves! If you don't know Salamander and the Gradius series, well you're in for a treat. The original Gradius game pioneered the 'selection bar' power-up system, whereby you collect power-ups which move the selector on the weapons/upgrades bar, then you press a button when your preferred upgrade is selected. However the Salamander series changed this system for a more converntional icon collection power-up system - similar to that used in games like Raiden.

Power-up systems aside however, you'll notice the solid SHMUP gameplay that made Gradius famous, plus a range of incredibly impressive 2D graphical effects. Also worth noting, is the transistion from side-scrolling to vertical-scrolling levels, and the huge playfield - removing the restricted flight path feeling of most shooters.

Moon Patrol - Title Moon Patrol Screenshot

Moon Patrol

Irem 1982

This absolute classic 'Golden Age' arcade game from Irem (distributed in the USA by Williams), holds the honour of being the very first arcade game to feature parallax scrolling! But that's not what you came for... you're here to play this awesomely addictive game in a real arcade - as it was intended.

I still remember my first time playing Moon Patrol. It was located in a squash centre, and I would bring along a few 20c coins to play while my older sister was playing in local Squash comps. The game mixes the perfect formula of easy to learn gameplay - jump craters while shooting obstacles in front and aliens above - while easing you into the game progressively in a way that you improve a little each time you play. Loads of fun and massively addictive!

U.N. Squadron / Area 88- Title U.N. Squadron / Area 88 Screenshot

U.N. Squadron / Area 88

Capcom 1989

Another great Capcom release this week see U.N. Squadron joining our rapidly growing arcade! Breaking away from the vertical shooters which Capcom were mostly known for, U.N. Squadron (known as Aera 88 in Japan) is a solid shoot 'em up with some unique qualities.

The game begins with three selectable pilots/planes, each with slightly different attributes like power, speed and weapons. But breaking the trend, U.N. Squadron sees you earning money during each level which can be spent on upgrades, altering the common 'power-up' system strictly used by most shooters. Some solid gameplay and the usual Capcom level of polish makes this another fine game and a essential play for SHMUP fans.

Strider - Title Strider Screenshot

Strider

Capcom 1989

To be honest, I don't where to start... Where do you start describing a game so magnificent as Strider...

The strang thing is, that until our Strider machine arrived in the 1UP workshop, I had NEVER actually seen or played it on an arcade cabinet (the SHAME!). My first contact with Strider was via a somewhat dodgy PC port, but it was the sensational Sega Mega Drive port where I first fell in love with the game. Many years later I would see the full arcade version running on MAME, only to wait decades to experience this game - for real - in an arcade. Well the day came as we fired up the arcade cabinet for testing... I was not dissapointed having waited some 25 years for this game... and I'm sure you won't be either.

FixEight - Title FixEight Screenshot

FixEight

Toaplan 1992

The much unheard of game, FixEight, is the sequel to Out Zone by Toaplan. And although Out Zone was a great game in it's own right, FixEight manages to improve on the prequel in almost every way, with a refined weapon system, less linear stages, and more awesome bosses!!

Bringing forth more variety to the gameplay and increased replay value, FixEight gives players the choice of 8 characters to choose from, each with their own unique play styles. To further spice up the action, there's two hovercraft stages, which play like a regular shoot 'em up level, just to mix things up. Another proud addition to the arcade floor.

Out Zone - Title Out Zone Screenshot

Out Zone

Toaplan 1990

Out Zone is another great Toaplan shooter, although technically it falls within the 'run and gun', or 'push-scroll shooter' genre. Featuring an original weapon system, fast addictive action, impressive graphics and bosses which fill half the screen, there's plenty to like about Out Zone. It's kind of like a mix of Ikari Warriors and Truxton :-D

Although not nearly as widely known as other games in the genre, Out Zone is as deserving of your time now, as it was my 20c coins back in the day! Although challenging, there's a great feel to the gameplay, which seems to combine the best of vertical shooters with some platform elements to keep you on your toes. Of course single player and co-op play is available to share the action with a friend. If you're looking for a game to try which you haven't played before, then give Out Zone a shot.

Karate Champ - Title Karate Champ Screenshot

Karate Champ

Technos / Data East 1984

Developed by Technos for Data East, and known as Karate Dō "The Way of the Empty Hand" in Japan, Karate Champ is a classic and largely recognised arcade game responsible for influencing many one-on-one fighting games to come. Apart from the white and red karate suit wearing main characters which would be seen again in the Street Fighter series, Karate Champ was the first game to establish the one-on-one game genre with large well animated sprites, and a complex roster of moves. The game was a strong influence for upcoming games like Konami's Yie Ar Kung Fu, and Capcom's Street Fighter.

Karate Champ makes use of a very unique Two-Joystick (no buttons) control system. While not everyone's preference, the control system is quite intuitive, yet takes significant time to master - offering a depth of gameplay not often seen in this era. A truly arcade gaming classic which we are so proud to offer in a dedicated original cabinet. An essential play on your next arcade visit.

Street Fighter 2: Champion Edition - title Street Fighter 2: Champion Edition screentshot

Street Fighter 2: Champion Edition

Capcom 1992 (CPS1 System)

With Street Fighter 2 being a bigger success than Capcom could have ever imagined, they now had fans beating at the doors, throwing ideas and feature requests, to make the greatest fighting game even greater - and so in this update, Champion Edition, Capcom answered those fans.

Addressing any character balance issues, game glitches and general game-play refinements that only a global pool of players can, Champion Edition enhances many special moves of the characters, makes the four boss characters playable, and allows for the same character's to fight one another.

Ghosts 'n Goblins - title Ghosts 'n Goblins screentshot

Ghosts 'n Goblins

Capcom 1985

I am not alone with the fact that Ghosts 'n Goblins holds a special place in my childhood memories. After Green Beret (Rush 'n Attack), this is the second arcade game I ever played. Although to play it today, the game seems exceedinly difficult and unforgiving, somehow as a child I could get all the way to the last boss on a single credit - a feat I would really struggle with today! Beaten again by my 10yo self :-/

Simple yet clever gameplay, memorable characters, catchy music and rewarding challenge are just some of the ingredients of this Capcom masterpiece.

The Legend of Hero Tonma Title The Legend of Hero Tonma Screenshot

The Legend of Hero Tonma

Irem 1989 (Irem M72)

Irem as a company are well known for great arcade games like Moon Patrol, Gunforce, R-Type and the first ever beat 'em up, Kun Fu Master. However this talented team of developers also produced some lesser known titles, like this rare gem!

The Legend of Hero Tonma is a great side-scrolling platform action game that really must be played. If you never had the opportunity to play this arcade game before, now is your chance. With cute sprite-work and engaging gameplay, the game's difficulty is steep, but well paced so that you can make a little more progress with each game. I was fortunate enough to see this game in my childhood (at my local take-away no less), but it makes me extremely proud to be able to final share this rare game with Brisbane arcade fans.

Three Wonders Title Three Wonders: Chariot Screenshot

Three Wonders (Midnight Wanderers, Chariot & Don't Pull)

Capcom 1991 (CPS1 System)

Known in Japan as 'Wonder 3', Three Wonders is a unique arcade title in that it includes three full games, across three genres, on a single arcade board. The first two games, Midnight Wanderers and Chariot, and closly linked in theme and by the characters, although the third Puzzle game stands completely separate in gameplay and stlye (think Bomberman meets Pengo!).

You would expect such a pack-in of titles to result in 3 poor games, but not so! If you were to separate these three games, each would stand on it's own as a solid arcade title, with perhaps only the lack of memorable characters and soundtrack being absent from Capcom's usual high gaming standards.

Street Fighter 3: 3rd Strike Title Street Fighter 3: 3rd Strike Screenshot

Street Fighter 3: 3rd Strike

Capcom 1999 (CPS3 System)

Considered by many as the greatest Street Fighter game, and the finest 2D fighter of all time. Whether or not you agree, SF3: 3rd Strike had refined the 2D fighting game formula to near-perfection, and was the perfect break-point for moving onto Street Fighter in 3D (yet, I know there's so many fans who would still love to see a 2D Street Fighter in high definition).

Capcom took their learnings from SF3 and 2nd Impact, and expanded the roster by another 5 characters (Chun-Li, Remy, Q and Twelve), providing the most balanced and deep fighting system the series had seen.

Double Dragon Title Double Dragon Screenshot

Double Dragon

Technōs Japan 1987

Thanks to the massive success of the original Double Dragon game, Billy and Jimmy Lee have become arcade celebrities! But what was it that made this game such a massive hit? I think you only need to look at the side scrolling beat em ups which came before, and those which came after, to see the great advancement in the genre, and the impressive legacy left.

Considered the game which defined the side-scrolling beat 'em up genre, Double Dragon brought together two-player co-op gameplay, use of weapons and interactive backgrounds, plus a (for the time) complicated 3 button control system which enabled new depth of play. Although the genre has been improved upon since, Double Dragon is still great fun today.

Super Spacefortress Macross Title Super Spacefortress Macross Screenshot

Gunblade NY

Sega 1996 (Sega Model 2)

It's Daytona with guns! Well, perhaps that's a stretch... but if you replace your car with a helicopter, a NASCAR track with New York city and a steering wheel with a fixed machine gun, then you'll catch my drift (...hmmm, maybe I got a little lost back there!?)

Gunblade NY is another Sega arcade classic, bringing smooth 60FPS gameplay via their proven Model 2 hardware (think Virtua Fighter 2, Sega Rally and of course... Daytona). Grab a friend and step on up to this beautiful dedicated Sega cabinet, grip the fixed machine gun's trigger and take in the fly-by shooting action on a georgous 50" rear-projection screen - the way it was meant to be played!

Super Spacefortress Macross Title Super Spacefortress Macross Screenshot

Super Spacefortress Macross

Banpresto / Fabtek 1992

Super Spacefortress Macross is a fantastic SHMUP, based on the Macross saga as popularised in Australia via the Robotech cartoon series.

We're proud to add this great SHMUP to the arcade, which offers solid gameplay and progressive challenge. Look forward to see what scores our best players can put up!

Golden Axe Screenshot Golden Axe Screenshot

Golden Axe

Sega 1989 (Sega System 16)

There are few games which need less of an introduction than Golden Axe. Or perhaps, for that reason, such a game deserves an extra special introduction!? In any case, if you've ever walked into an arcade you'll know the game, but it's been some twenty-odd years since you've likely had the please to play this glorious game the way it was meant to be enjoyed - at an arcade.

The memorable music score, timeless graphical presentation, and enthrawling gameplay are all back with this Sega classic joining the permanent lineup at 1UP Arcade Morningside.

Road Fighters 3D - Cabinet Road Fighters 3D Screenshot

Road Fighters 3D

Konami 2010

Konami's Road Fighters 3D is an impressive addition to our arcade line up, and while it barely counts as a classic arcade title, support for the game has already been ceased by Konami Japan.

All that aside, the immersive 3D racing experience on offer here simply must be experienced. Featuring integrated 3D glasses, plus a 3D viewing port for an onlooker to see the game in 3D - or you can switch from 2D/3D with the press of a button. This faily recent arcade game would fetch as much as $2 a play, but now you can enjoy this great game without restrictions at 1UP Freeplay arcade!

Vendetta - Title Vendetta Screenshot

Vendetta / Crime Fighters 2 (4-Player)

Konami 1991

Built on Konami's now popular 4-player fighting hardware, Vendetta joins the like of Konami's TMNT and The Simpsons multi-player beat-em-ups only this time with a much harder edge. Similar to the release of Mortal Kombat, it's like the game designers were trying to offend when they unleashed Vendetta, as this game hands no punches (that's punny!) with it's gameplay and character depictions.

More importantly, as this game's prequel was a bit of a mess, the Konami team have actually gone on to conjure up a highly enjoyable beat-em-up, which is best enjoyed with a group of friends.

Final Fight - Title Screen Final Fight Screenshot

Final Fight

Capcom 1989 (Capcom CPS1)

If there's ever a game which doesn't require an introduction then this might be game. Final Fight single-handedly defined the side-scrolling beat-'em-up genre, and retains such strong playability that it's as fun to play today, as it was 28 years ago (OMG! Was it really that long ago!!).

The sounds, the action, the characters... wow, wow wow! If you have never given Final Fight a good play then I strongly recommend playing this piece of history. Capcom at their finest (ok, they've had a lot of fine moments - but there's real greatness here).

Mortal Kombat Title Mortal Kombat screenshot

Mortal Kombat

Midway 1992

How could a game series developed by the bankrupted Midway, become one of the highest earning media franchises of all time raking in over $5 billion!! Do we all love fighting games that much, or do we all like the gore even more? Perhaps we like mixing them both :-o

This is the first game to take the one-on-one fighting genre paved by Street Fighter 2, and carve out it's own style. Love it or hate it, MK fans are passionate and so we are incredibly proud to not only have the original Mortal Kombat at our Brisbane arcade, but also it's sequels MK2, and Ultimate MK3. I can smell the fatalities already...

Superman - Title Screen Superman Screenshot

Superman

Taito 1988 (Taito X System)

Is it a bird? Is it a plane? No, it's SUPERMAN at your local Arcade once again! I can still remember playing this classic arcade game, based on the most famous comicbook character of all time, when I was 12 years old... and I can't wait to get back into it and reconnect with those youthful memories.

Although not the greatest game ever made (with the Superman character you control feeling a little ridgid at first), once you warm up to the gameplay you'll find an enjoyable action game which offers a variety of gameplay styles. From side-scrolling beat-'em-up, to vertical flying, and onto a side-scrolling shooter stages. Good times!

Magic Sword - Title Screen Magic Sword Screenshot

Magic Sword: Heroic Fantasy

Capcom 1990 (Capcom CPS1)

Better knwon as just 'Magic Sword', a mix of familar Capcom elements, game play and art styles come together to produce this solid side-scrolling action platformer with mild RPG inspired elements.

As a spiritual sucessor to Capcom's earlier hit title, Black Tiger, you control the warrior hero known only as 'Brave One' over the course of 51 levels. As you battle to the top of a mighty tower, you will allied with other characters who help you on your quest.

Sega Rally (Twin) - Cabinet Sega Rally (Twin) Screenshot

Sega Rally (Twin Linked)

Sega AM3 1994 (Sega Model 2)

Still a crowd favourite after over 20 years - and for good reason. While Daytona attracts more attention, Sega Rally brings forward a little more depth to the arcade experience with racing over a multitude of surfaces, each bringing its own feel and levels of traction!

Our Twin Sega Rally cabinet is a testiment to Sega's gaming genius at their prime, and how a classic never dies. Pop on down to enjoy this game like you never have before, and challenge a friend or stranger on free-play at 1UP Arcade.

Crisis Zone - Cabinet Crisis Zone Screenshot

Crisis Zone

Namco 1999 (Namco System 23: Evo 2)

Crisis Zone sits as a spin-off to the incredibly popular Time Crisis series upping the action with unlimited amunition and a kick-back machine gun!

The game simply must be played to understasnd how effective the kick back effect of the machine gun is when getting into the action. Crisis Zone builds on the popular series with it's foot-pedal operated 'Duck for Cover/Reload' gameplay, that seems to work better than the mechanics of most other shooting games. While ported to the PS2, nothing compare to playing this game on the orginal arcade dedicated cabinet.

Silent Scope - Cabinet Silent Scope Screenshot

Silent Scope

Konami 1999 (Konami Hornet - PowerPC)

Konami does it again with another innovative arcade offering! Silent Scope brings a unique representation of being a sniper through controls which can never be replicated at home.

Konami have integrated a sniper rifle into the arcade cabinet, while second a tiny colour LCD display is integrated into the rifle scope, displaying a zoomed-in view of where your gun is pointing. This perfect digitisation of the sniper experience lets you target mere spots on the horizon, before taking your close-up head-shot. Boom!!

Gunforce - Title Screen Gunforce Screenshot

Gunforce

Irem 1991

So this is where it all begun for Metal Slug. Well if you discount the original inspiration provided by the run-and-gun hit Contra, you'll find many strong connections with Gunforce and the later Metal Slug series.

You see the team at Irem who produced Gunforce, set the groundwork and gameplay which would evolve directly into Metal Slug. The sequel, Gunforce 2, bares an uncanny resemblance to Metal Slug, and it is believed that Metal Slug may have been a sequel to Gunforce, had there not had been so much corporate politics involved at the time. In fact, Metal Slug ever reuses some of the same sound effects from Gunforce 2. So come in and see why it all started.

Strikers 1945 Plus - Title Screen Strikers 1945 Plus Screenshot

Strikers 1945 Plus

Psikyo 1999 (Neo Geo MVS)

A remake of Strikers 1945 II for a horizontal screen and the Neo Geo MVS platform, all the score and interface elements are moved to the side of the screen while the original gameplay is kept in tact.

As a warm up to the 'Bullet-Hell' shooters which would go on to gather such a strong fan following, Strikers 1945 Plus sits with Gunbird 2, Outzone and Blazing Star as one of our classic shoot-'em-up experiences.

Shadow Warriors - Title Screen Shadow Warriors Screenshot

Shadow Warriors / Ninja Gaiden

Tecmo 1987

With Double Dragon defining the side-scrolling beat-'em-up genre just one year before, you need to play Shadow Warriors to see just how much progress had been made with Tecmo's efforts.

While the two-player theme stays the same as in Billy & Jimmy's outing, Shadow Warriors introduces a number of interactive stage elements such as destructible scenery, poles/signs/bars which can be used to swing from, and generally far more fluid game play (TIP: If at first you think button 1 is broken, try standing under a pole or sign!).

Tekken 3 - Title Screen Tekken 3 Screenshot

Tekken 3

Namco 1996 (Namco System 12)

The first game to be released on Namco's System 12 hardware, Tekken 3 brings forth the first real graphical improvements since the series begun, and big changes to the established character roster.

Although Tekken may never get the same level of acknowledgement as series like Street Fighter and Mortal Kombat, due to strong sales on the PlayStation, Tekken 3 still sits as the second best selling fighting game of all time, second to only Super Smash Brothers Brawl! Plus it was the fourth best selling PlastStation game of all time.

Galaxy Fight - Title Screen Galaxy Fight Screenshot

Galaxy Fight

SNK / Sunsoft 1995 (Neo Geo MVS)

Any game with a character as cool as KAZUMA must be good, right!? Galaxy Fight is another rare arcade game this time for the neo Geo MVS system which we are proud to bring to the arcade for all to experience.

Although this is ANOTHER Neo Geo fighting game, there's a number of unique play mechanices which set it apart from the crowd. So don't be shy in giving it a play on your next visit, you'll be glad you did.

Demon Front - Title Screen Demon Front Screenshot

Demon Front

IGS 2007 (PolyGame Master)

Do not dismiss Demon Front as a Metal Slug copy... as to do that would be missing out on a truly rare, but brilliant arcade game. Released on the largely unheard of IGS PGM (PolyGame Master) platform, Demon Front borrows heavily on the Metal Slug theme to make a highly enjoyable run-and-gun shooter.

Not widely known outside of Korea, 1UP Arcade is proud to be the only known arcade in Australia to offer this rare gem to the public, so come on in and experience this lost arcade treasure today.

Street Fighter IV: Arcade Edition - Title Screen Street Fighter IV: Arcade Edition Screenshot

Street Fighter IV: Arcade Edition (Twin Linked)

Capcom 2010 (Taito Type-X2)

The third official update to the SFIV series, SSFIV:AE build on Super SFIV by adding new characters (Yun & Yang), and makes previously hidden characters Evil Ryu and Oni playable without cheat-codes.

I remember having serious doubts as to how Capcom could convert the Street Fighter formula 3D, but those fears are unfounded as the adaptation to 3D is nothing short of astounding. There's an incredible roster of 44 playable characters, and after getting comfortable with SSFIV's gameplay, you'll actually find the older 2D SF games less fluid, and a little sluggish (although I still LOVE the SF3 series).

Tekken 6 - Title Screen Tekken 6 Screenshot

Tekken 6

Namco Bandai Games 2007 (System 357)

Featuring outstanding arcade graphics and running on the Playstation 3 based System 357, we look forward to all the versus fun to be had on our twin-linked Tekken 6 cabinets.

With Tekken 7 only being announced in 2015, Tekken 6 served for 8 longs years in arcades all around the world (including almost every arcade in Japan), which is a testiment to the staying power and depth of gameplay incorporated into this release.

Wonderboy in Monsterland - Title Screen Wonderboy in Monsterland Screenshot

Wonderboy in Monsterland

Westone Bit Entertainment 1986 (Sega System 2)

Having this game in our arcade launch line-up is like finding the holy-grail on your first day of adventuring. This Sega classic was developed by the little known 'Westone Bit Entertainment' studio (previously known as 'Escape') who were responsible for the original Wonderboy arcade game, and quite possible the best Sega Master System game ever - Wonderboy III.

Bring the unique mix of an arcade platformer with RPG elements, if you care at all about your arcade history then you simply must play this one!

Art of Fighting - Title Screen Art of Fighting Screenshot

Art of Fighting

SNK 1992 (Neo Geo MVS)

The second fighting game franchise on the Neo Geo MVS arcade platform (after Fatal Fury) wowed us with incredibly large, smooth scaling character sprites like nothing we'd seen before! Sure the game played a little ho-hum... but wow... look at those sprites!!!

Even today, there's something cool about the impressively large characters in Art of Fighting, and the feeling of being in close to the action. Furthermore, the Art of Fighting series would feed The King of Fighters 'supply chain' of new characters, meaning we'd later get to enjoy most of these fighting characters in a more controlled 'King of Fighters' gameplay environment. Gaming history is made here and that alone makes this game worth a play or two.

Raiden Fighters - Title Screen Raiden Fighters Screenshot

Raiden Fighters 2

Seibu Kaihatsu 1997 (Seibu SPI System)

Capitalising on the incredible sucess of the Raiden SHMUP series, Seibu branched out to create the Raiden Fighters series, a new IP which allowed for the traditional formula to be mixed up with selectable player ships, and a crazier array of weapons than ever seen before!

Bridging the gap between the 'traditional' Raiden style vertical shooter (which was inspired by greats like Twin Cobra), and modern 'Bullet Hell' shooters like Batsugun & Armed Police Batrider, Raiden Fighters brings all new graphics and a wider breadth of gameplay than previous Raiden title - a must play for SHMUP fans!

Cyber Sled - Cabinet Cyber Sled Screenshot

Cyber Sled (Twin)

Namco 1993 (Namco System 21)

With the demise of arcades in the 90's, we also lost a range of special games to the sands of time which never offered the same experience playing at home. That's why it almost brings a tear to my eye to be able to present Cyber Sled for everyone to enjoy at 1UP Arcade's opening.

The gameplay centers around controlling a futuristic hovercraft tank through an arena while doing battle with an opponent (human or CPU controlled). Equipped with missles and a rapid-fire machine gun, various power-ups are available throughout the game, which feature improved radar, extra missiles, and shield re-charging. Think Atari Combat in 3D, with awesome dual-joystick controls the way a tank game should be!

Manx TT Super Bike - Cabinet Manx TT Super Bike Screenshot

Manx TT Super Bike (Twin)

Sega AM3 / Sega-AM4 1995 (Sega Model 2)

Get your riding gear on for Manx TT is coming to town! Set in the Isle of Man TT, we are incredibly proud to present this twin motorcycle racing game in a full dedicated cabinet.

Continuing on from the massive arcade success of Daytona USA, Sega once more offer crisp Model 2 system graphics at a steady 60FPS for an immersive racing experience. Add in a set of motorbikes which you actually lean into to steer around corners, and you have an experience not to be missed!

The House of the Dead 3 - Cabinet The House of the Dead 3 Screenshot

The House of the Dead 3

Sega / Wow Entertainment 2002 (Sega Chihiro)

Put the kids to bed because it's 'double-tap' time! This third installment in the popular arcade horror zombie-survival series ups the visual presentation by utilising the Sega Chihiro arcade platform - essentially a souped up Xbox system with extra memory.

Games like this insist on having a storyline, but we know you're not concerned about that. The important info is that there's two pump action shotguns to keep the zombies at bay, and a large rear-projection screen to take in all the action!

X-Men vs. Street Fighter - Title Screen X-Men vs. Street Fighter Screenshot

X-Men vs. Street Fighter

Capcom 1996 (CPS2 System)

After having great success with their previous Marvel Comics licensed games X-Men: Children of the Atom and Marvel Super Heroes, Capcom went on to create their first 'VS' title and the first in the Marvel vs Capcom series (before the officially titled MVSC game).

With experience under their belt placing Marvel characters into essentially a Street Fighter (Alpha) style game, Capcom combined the two worlds and added new VS gameplay tweaks. This meant that battles are played out over a single tag-team round, with the ability to swap between your two characters at any time. Additional strategy is thrown into the mix with your alternate character recovering energy while not in battle, and a range of combined special moves being on offer. But all that aside, it was (and still is) awesome just to see these great characters present in the same game!

Fatal Fury - Title Screen Fatal Fury Screenshot

Fatal Fury: King of Fighters

SNK 1991 (Neo Geo MVS)

I have fond memories of playing the first Fatal Fury game at my local bowling alley. This colourful fighter with large, bold graphics was the creative development of Takashi Nishiyama, the creator of the original Street Fighter game, and was released as the very first fighting game on the Neo Geo MVS platform.

Fatal Fury was still exploring the one-on-one fighting game genre and as such, introduced some interesting features like multiple fields of play, and a very unique two human players vs the CPU opponent mode. If you haven't played Fatal Fury like this before, you simply must grab a friend and give it a try!

Samurai Shodown - Title Screen Samurai Shodown Screenshot

Samurai Shodown

SNK 1993 (Neo Geo MVS)

Hooray for the sword fighters! Samurai Shodown was the original fighting game to successfully bring armed fighters together in a one-on-one fighting game with smooth and detailed gameplay. Utilising the Neo Geo's powerful 2D hardware, large sprites of a size rarely seen before were on offer and if that weren't enough, they scaled in and out as your fighters moved around the playfield!

If you haven't tried the original Samurai Shodown before, then head on down to 1UP Arcade to get an education in sword fighting games :-D

Club GTi Twin Cabinet Club GTi Screenshot

GTi Club (Twin)

Konami 1996 (PowerPC)

Just like in The Italian Job, now you too can drive a mini through crowded streets causing untold chaos (although the location is set in Côte d'Azur, rather than Italy). Konami's GTi Club twin racer is loads of competitive fun, with its approchable arcade racing gameplay and lively racing environments - packed with road-side obstacles, and shortcuts to get ahead of your competitors.

Strap yourself in for a single player game or race against a friend with our linked machines.

SNK vs. Capcom: SVC Chaos Title SNK vs. Capcom: SVC Chaos Screenshot

SNK vs. Capcom: SVC Chaos

SNK/Playmore 2003 (Neo Geo MVS)

What was for years only a fantasy of fighting game fans became a reality when SNK (Playmore at the time) had their chance to pitch their fave characters, against the Capcom universe. Featuring a dozen characters each from both the SNK and Capcom worlds, you get to take control of fighters from game series like; The King of Fighters, Samurai Shodown, Street Fighter, and Darkstalkers.

I still recall the thrill of seeing all the Capcom characters drawn in SNK's art style for the first time. It was like they had been put through the wash and came out ready for placement in a KOF game :-D

Rave Racer Title Rave Racer Screenshot

Rave Racer

Namco 1995 (Namco System 22)

Meet Rave Racer, the third game in the famed Ridge Racer series - and from this May 2017 1UP Arcade is proud to present this dedicated Rave Racer sit-down racing cabinet for all to enjoy!

With more tracks, more music, force-feedback steering and improved graphics over the previous Ridge Racer games, Rave Racer certainly made a splash when released in the arcades back in 1995. It was the first game to use high-resolution (for the time) 3D texture mapping, while running at 640x480 at 60 fps. This great game never received a home release, so this makes us extra proud to have Rave Racer available to play at our launch.

Rage of the Dragons Title Rage of the Dragons Screenshot

Rage of the Dragons

Evoga / BrezzaSoft / Noise Factory 2002 (Neo Geo MVS)

Yet another unique fighting game IP on the Neo Geo platform - you can see why the system built a reputation as a fighting game system! However this is no reason to complain as arcades were treated to around 14 years of glorious new fighting games during the reign of the Neo Geo MVS system.

Rage of the Dragons brings tag-team style fights, with a twist in that the player not currently in place, slowly restores energy. This adds another tactical level to ROTD's gameplay, as you pick your teams from the 14 available characters. While perhaps not as outstanding as well known series like The King of Fighters and The Last Blade, Rage of the Dragons is well worth discovering at 1UP arcade Brisbane.

SFA2 Title SFA2 Screenshot

Street Fighter Alpha/Zero 2

Capcom 1996 (CPS2 System)

So what do you do when you have the worlds greatest gaming franchise and everyone's eyes are on you? The world is a buzz with talk of when we'll see Street Fighter 3, a true sequel to the fighting classic... well Capcom took a side-step of course!

Being a prequel to the 'original' Street Fighter 2, the SF Alpha series (or 'Zero' as known in South America) steps back in time to present a more youthful rendition of our Street Fighter faves, along with plenty of newcomers. For the first time since SF2 the graphics get a complete overhaul, taking on an anime inspired art style, as previously seen in Capcom's Darkstalkers/Vampire Savior series.

SSF2 Title SSF2 Screenshot

Super Street Fighter II: The New Challengers

Capcom 1993 (CPS2 System)

With so many variants released within the 'Street Fighter 2' era, SSF2 remains to this day my favourite incarnation of the classic SF2 series. Although adding only 4 new characters may seem a little light-on by today's standards, SSF2 represented a high-point in the evolution of the all time great gaming series.

Play as a well known 'classic' fighter, or one of the new challengers, and all with an incredible balance to the fighting mechanics - and just before the influx of Super-moves, counters/parries and tag-team options meant you'd need a PHD to ever master a fighting game.

Metal Slug Title Metal Slug Screenshot

Metal Slug

Nazca Corporation 1996 (Neo Geo MVS)

When talking about arcade games, if you exclude all the golden era games like Space Invaders and Pacman, there are not many titles which get mentioned more often than Metal Slug. Jam packed with addictive action and charisma, Metal Slug has earned itself a cult-like following, and spawned many sequels - although nothing quite impresses like the original game.

From the creative minds and learnings during the production of Cyber Lip, In the Hunt and Gunforce 1 & 2, the former Irem crew put all their experience together to make a run and gun game we'll revere for all time.

Aliens Title Aliens screenshot

Aliens

Konami 1990

Historically games based on movies have not gone well... like asking a friend to draw a portrait of you; the subject is amazing but the outcome is embarrassing :-( However for the Alien movie series, we received a couple of great arcade games - the first of which is this side-scrolling shooter based on the second 'Aliens' movie

As an experienced developer of side-scrolling shooters (Contra anyone!?), Konami did an impressive job of bringing all the Aliens face-hugging joy to your local arcade back in 1990... And now in 2017 you can relive it all again.

Snow Bros Title Snow Bros screenshot

Snow Bros

Toaplan 1990

Toaplan are better known for their horizontal shooters than puzzle games (let's not forget Zero Wing's famous quote: "All your base are belong to us"), but when they put their creative hands to this Bubble Bobble inspired platform puzzle game, they got everything right.

It's easy to see the Bubble Bobble influence here, but rather than being a rip-off or clone, Snow Bros massively succeeds in creating it's own incarnation of the platform puzzle genre with a game which is highly addictive and original. To visit an arcade and not play this game should be a crime!

Garou: Mark of the Wolves - title Garou: Mark of the Wolves

Garou: Mark of the Wolves

SNK 1999 (Neo Geo MVS)

Walk the road less travelled. If you're a fighting game fan then you've probably played Street Fighter, Mortal Kombat, The King of Fighters or even Samurai Shodown, but if you haven't yet discovered Garou: Mark of the Wolves then you're in for a real treat!

As the eighth installment of the Fatal Fury series, and being released late in the Neo Geo' systems life-span, this game is a superb execution of the fighting game genre. The gameplay is strong and balanced, the characters offering a lot of variety, and the graphics some of the best to grace a 2D fighter - just shy of the SFIII series! An essential play!!

Ultimate Mortal Kombat 3 - title Ultimate Mortal Kombat 3

Ultimate Mortal Kombat 3

Midway 1995

Considered by many as the high-point of the Mortal Kombat series, Ultimate MK3 takes the third installment of this popular series, and improves upon the gameplay balance and adds several extra characters over the standard MK3.

MK3 received a full graphical make-over from MK1 and MK2, improving the capture technology used on the previous two games to create a more cohesive look. But graphics aside, this has always been my favourite of the MK series and a proud addition to the arcade floor.

Bad Dudes Vs DragonNinja - title Bad Dudes Vs DragonNinja

Bad Dudes Vs DragonNinja

Data East 1988

What would happen if you combined Shinobi and Double Dragon? I think you'd get a game a lot like Bad Dudes Vs DragonNinja. Working as a side-scrolling like Double Dragon, only you move around on a fixed plane like a platformer game - with several fields of play similar to Shinobi.

Known as both 'Bad Dudes', or just 'DragonNinja', this great game is even more enjoyable in two-player mode. I'm looking forward to seeing this back in an arcade setting and giving it a good play! ;-)

The Last Blade - title The Last Blade

The Last Blade

SNK 1997 (Neo Geo MVS)

Just like people, some games have just 'got it'! They are over-flowing with style, carisma and appeal, which make them likable to everyone - and this is one such game.

Known as 'Bakumatsu Rouman: Gekka no Kenshi' in Japan, SNK knocked it out of the park with The Last Blade series, perfectly capturing the Bakumatsu era in Japan, with lovable characters all being perfectly rendered. But the beauty is far more than skin-deep when you get comfortable with the fluid gameplay mechanics. A fighting game where all the pieces fit together so perfectly - coming soon to your Brisbane arcade...

The Simpsons - title The Simpsons

The Simpsons (4-Player)

Konami 1991

After the massive success of TMNT arcade - one of the best coin gobblers of all time with simultaneous 4-play gaming - Konami backed it up with another great franchised game, this time based on the incredibly popular 'The Simpsons' TV series.

While most fans will usually hold one game or the other as their fave 4-player fighter, The Simpsons arcade did a tremendous job of bringing such unassuming suburban characters to the beat-'em-up genre. Regardless of which game is your pick, we'll have them both set on free-play and ready for you at 1UP Arcade Brisbane!

Teenage Mutant Ninja Turtles arcade - title Teenage Mutant Ninja Turtles arcade

Teenage Mutant Ninja Turtles (4-Player)

Konami 1989

Certainly not the first 4-player arcade beat-'em-up, but possibly the one which defined the genre. As a 12yo boy I couldn't help but be caught up in 'Turtle Mania'... after all, at that age I was their target demographic!! But seeing how well they brough these four turtles to life on the arcade screen was simply amazing - and still is to this day. Not even Michael Bay managed to capture the true spirit of the turtles like Konami did way back on 1989.

Both a master-piece of gaming adaptation, and 4-player mayhem - with the number of enemies increasing according to the number of turtle players in the game - Konami's hardware didn't shy away from filling the screen with foot-soldier sprites, and all the ninja turtle mania you could hope for.

Puzzle Bobble - title Puzzle Bobble / Bust-A-Move

Puzzle Bobble / Bust-A-Move

Taito 1994 (Neo Geo MVS)

Bubble Bobble is back - in puzzle form! Play single player or two player competitive in this puzzle game where you aim to accurately shoot your colour spheres into matching coloured sets, thus preventing these nasty sphere from getting the better of your cute little dragon. I'm sure there's a plot in there too - but it's the addictive gameplay that will bring you back.

Although the Neo Geo platform didn't receive a lot of puzzle games, Bubble Bobble (aka, Bust-a-move in North America) has always been a crowd favourite being built upon the much loved Bubble Bobble franchise, while also being very approachable to play for newcommers.

Blazing Star - title Blazing Star

Blazing Star

Aicom / SNK 1998 (Neo Geo MVS)

If you have never played (or seen) Blazing Star, then you're in for a treat! Remember seeing the incredible pre-rendered 3D graphics of Donkey Kong Country, or Killer Instinct for the first time? Well apply that same methodology to a SHMUP (aka, Shoot-'em-Up) and you'll know what to expect.

As the sequel to Pulstar, which was closely based on the classic R-Type series, Blazing Star takes a greater gameplay departure form the R-Type style, and as a result is more of it's own game - and all the better for it! Quite possibly one of the greatest 2D side-scrolling shooters ever, we are very proud to have Blazing Star in the arcade.

Cyber Lip - title Cyber Lip

Cyber Lip

SNK 1990 (Neo Geo MVS)

Another launch title for the Neo Geo MVS / AES twin platform, Cyber Lip was the opening Run-and-gun offering from SNK for their new system. Taking much inspiration from the success of Contra, Cyber Lip features fast gameplay with the ability to shoot vertically (up and down while jumping), in addition to left and right. This makes for a hectic game at times with enemies closing in from all angles. Another great feature is the option to choose your path through the game.

Game Fact: Some developers from Irem were involved in the creation of Cyber Lip, and these developers later went on to work on the Metal Slug series.

Ninja Combat - title Ninja Combat

Ninja Combat

ADK / SNK 1990 (Neo Geo MVS)

The Neo Geo launch titles were all about showing off what the new hardware could do, and covering as many game genres as possible for the launch of this new system. So where does this leave Ninja Combat? Well at times all over the place :-/

There are many cool elements to this side-scrolling platform beat/slash/shoot-'em-up, but they don't always come together well. My quest for gaming perfection aside however, there's a load of fun to be had here if you don't take the game too seriously, and I do remember being impressed when I first saw this game in the arcades back in 1991. So job well done ADK & SNK!

Shinobi - title Shinobi

Shinobi

Sega 1987

What boy doesn't want to be a Ninja!? I remember when the silky-smooth moves of Joe Higashi first caught my eye as an 11YO, and I knew this game was for me. Bring back all those childhood Ninja memories with the original Shinobi arcade game.

Pack full of fast-paced, dual-plane platforming excitement, magic, and swift Ninja moves. Inspired from the gameplay style pioneeded by Rolling Thunder a few years prior. Good times!

Street Fighter II: The World Warrior - title Street Fighter II: The World Warrior

Street Fighter II: The World Warrior

Capcom 1991

SF2 was so sucessful that it proctically defined the arcade fighting game genre, and is even often referred as 'the original Street Fighter game', dispite being the sequel to the much less popular Street Fighter.

With larger and better animated sprites than most games preceeding it, Capcom's SF2 introduced many fighting game mechanics - like 6-button controls, circular & charge special moves, blocking attacks and of course an intuitive combo system - which would go on to forever change arcade fighting games.

Virtua Cop 2 - title Virtua Cop 2

Virtua Cop 2

Sega 1995

Featuring three stages, Virtua Cop 2 improved on the first game which set the pace for all 3D shooting games to follow. Using a system whereby the player is taken on a predetermined path, the player must shoot enemies as they appear throughout the scenery, while some key interactive elements are selected during play by shooting them to choose different paths through each level. A unique target marker is used to highlight enemies which changes colour to indicate when the enemy will shoot back. At the end of each level there is a boss battle, as well as one extra final boss battle after all three levels have been finished.

Those old enough to remember playing Virtua Cop 2 in the arcades during the 90's, will remember it's hunder for coins - so 1UP's free-play model will allow you to scrub-up on your shooting skills, without empting the piggy bank!

Raiden 2

Raiden II

Seibu Kaihatsu 1993

I will never forget the first time I saw the lock-on purple Plasma weapon in the arcades! Raiden 2 expands on the original shooter with enhanced graphics and two new weapons - the Plasma Beam, which can lock onto targets but does damage slowly; and the Cluster Bomb, which does less damage than regular bombs but strikes a larger area. There are eight missions in the game, with bosses (unofficially) called Death Walkers, Ichneumon, Shadow Submarine, Fort Cyclops, Dread Bomber, Manticore, Whisper and Cranassian Headquarters.

The Raiden series is held with a very high regard as one of the best SHMUPS ever made, and certainly a stand-out SHMUP before CAVE and R8zing introduced the 'Bullet-Hell' era of SHMUPS.

Mortal Kombat II

Midway 1993

Mortal Kombat II, consider by some as the best game in the series, improves the gameplay and expanding the mythos of the original Mortal Kombat. The second installment of the MK series introduces more varied Fatality finishing moves plus several iconic characters, such as Kitana, Mileena, Kung Lao, Noob Saibot, and the series' recurring villain, Shao Kahn. A fan favourie everywhere, and we are proud to have our dedicated original MKII cabinet included in our launch line-up of arcade games.

...and there's plenty more to come!

We have our work cut out for us preparing Australia's largest range of classic arcade games for our grand opening in April, however as we get each game prepped for play, we'll be sure to keep our games list updated so you know what will be on offer.

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