1UP Arcade Games List
We are proud to offer the largest publically available selection of retro arcade games in Australia, right here in Woolloongabba Brisbane! There's plenty to get excited about at 1UP Arcade, with around 140 arcade games on offer, plus a new games being added regularly to the arcade! Stay updated with our game release announcement via our Facebook Page and our constantly updated list of games below...
Featured ConsoleCade Games (November 2025)
If you haven't played Gunstar Heroes before, then you're in for a treat! Simply put, this is one of the best Run & Gun games ever created. Play this game and you'll see why the developer, Treasure, have such an amazing reputation!!
1942
Shoot the red formation of enemy planes to receive a "POW" and collect this for different power-ups double shot, wider shot, two side-planes, or a "smart bomb". Using the roll button causes your plane to loop out of the 2-D action thereby avoiding all enemy shots. You have three rolls per level, but you are awarded a bonus for any that are unused. Hit percentage reports are given at the end of each level.
1943: THE BATTLE OF MIDWAY
1943: The Battle of Midway is a 1987 vertically scrolling shooter arcade video game developed and published by Capcom. It was the first follow-up to Capcom's earlier 1942. Like 1942, despite the game being created by Japanese developers, it has the player-controlled Americans attacking the Japanese air fleet; this was due to being one of the first Capcom games designed with Western markets in mind. The game's name is a reference to the Battle of Midway, which occurred in June 1942.
AERO FIGHTERS 3
Aero Fighters 3 (Sonic Wings 3 in Europe and Japan) is a vertically-scrolling shooter in the same vein as 1942 and similar games. It supports up to two players and has 10 different aircraft to choose from, each equipped with unique primary and secondary weapons. Power-ups upgrade the look, power, size and shape of the shots. Bombs activate a special power that usually wipes off the enemies on the screen. The game has a total of 8 stages placed on several countries (Japan, Germany, Libya, Egypt, Pacific, U.S.A., England, France, Panama, Thailand, Ukraine, Atlantic and Space), all of them with a boss battle.
ALIEN VS PREDATOR
This absolutely brilliant arcade game - which was never ported to any other systems - has been a long time coming as we've wanted to only bring you the best AVP arcade experience you deserve. Our AVP cabinet is the 3-Player version of the game with a giant 33" CRT display! AVP builds on the success of Final Fight, and brings updated gameplay to the Alien and Predator universes. You get to play as one of two marines, or two predators, and fight against hoards of advancing aliens in a wide variety of settings. Take on the alien queen, fight in a Power Loader, shoot enemies with the predator's laser cannon - it's all here to be enjoyed with two of your mates!
ALIENS EXTERMINATION
Global VR managed to secure the rights from Twentieth Century Fox to make an arcade gun shooter, based on one of our all-time favourite movies... Aliens! Featuring a glorious 40-inch HD screen, our dedicated cabinet is a glory to behold! While gun games are certainly a crowd-pleaser for casual gamers, this rendition of the cult classic franchise does an amazing job of placing you in the position of the marines, taking on the hoards of aliens. The developers have perfectly captured the sounds and atmosphere of the original movie, combining that balanced recipe of action and suspense. Just don't run out of ammo or it'll be "game over man,.. game over!"
ARKANOID
This is a variation on an early ball and paddle video game where the paddle moves left and right at the bottom of the screen and a ball is deflected to hit bricks. Some bricks contain special powers to enhance play. The next level achieved by removing all the bricks. Arkanoid was produced by Taito in 1986. Taito released 487 machines in our database under this trade name, starting in 1967. Other machines made by Taito during the time period Arkanoid was produced include: Lady Master of Kung Fu, Typhoon Gal, Super Dead Heat, Onna Sanshirou, Metal Soldier Isaac 2, Alcon, Battle Lane Vol. 5, Big Event Golf, Bobble Bobble, and Bubble Bobble
ASTEROIDS
If you haven't played a VECTOR arcade game before - you simple must play Asteroids! Released by Atari in 1979, this vector-based classic is one of the earliest and most iconic arcade shooters ever made. You pilot a lone triangular spaceship in a silent, star-speckled void, blasting apart drifting asteroids and dodging deadly flying saucers. It’s deceptively simple, but the tension ramps up fast as debris multiplies and your reflexes are put to the test. What blew my mind revisiting it was how Asteroids pioneered mechanics we now take for granted - momentum-based movement, screen-wrapping, and high-score chasing. The crisp, monochrome graphics and eerie silence (punctuated by the thump of your thrusters and pew-pew of lasers) create a hypnotic rhythm that’s still gripping decades later. Fun fact: the game was so popular, Atari had to modify cabinets to include bigger coin boxes. And its physics engine was revolutionary for its time, influencing countless space shooters that followed. If you’re at 1UP Arcade and want to experience the roots of arcade gaming, Asteroids is essential. It’s minimalist, timeless, and still capable of delivering that pulse-pounding thrill.
ATV TRACK
An All-Terrain Vehicle racing simulator with four different circuits and two selectabel modes:Practice and Competition. This cabinet is a full motorised experience and really feels like you're tearing your way through the Amazon! (Minus the mud of course) Produced by Gaelco in 2002.
BAD DUDES VS. DRAGONNINJA
What would happen if you combined Shinobi and Double Dragon? I think you'd get a game a lot like Bad Dudes Vs DragonNinja. Working as a side-scrolling like Double Dragon, only you move around on a fixed plane like a platformer game - with several fields of play similar to Shinobi. Known as both 'Bad Dudes', or just 'DragonNinja', this great game is even more enjoyable in two-player mode. I'm looking forward to seeing this back in an arcade setting and giving it a good play! ;-) This game is pure 80's goodness! A simply must-play arcade title!!
BASEBALL STARS PROFESSIONAL
Baseball Stars Professional is the follow up game to Baseball Stars released earlier on the NES console, and a launch title for SNK's mighty Neo Geo MVS (Multi Video System) arcade hardware. It was the first of many sports games on the MVS platform, and at the time showed off some of the graphic power, with large colourful sprites, that the Neo Geo MVS would become renound for. For a baseball game, SNK have worked to make the game have an 'arcade' feel and to be more approachable. Getting to grips with how the game plays doesn't take too long, and soon you'll be swinging and catching bases with the best of them. We are glad to add another sport game to 1UP Arcade, and hope to have a few more sports titles released before the year is done :-)
BATTLE GAREGGA
Considered by some to be one of the best arcade shooters (Shoot 'em Up or SHMUPS if you will) of all time! It's is a vertically scrolling shooter developed by the incredibly well renowned Raizing, and published by Eighting in 1996. Fun on the surface, but a detailed and hidden rank system ensures that the difficulty dynamically updates during gameplay based upon the player's actions. Easy and fun to get into, and impossibly challenging to master... this is what keeps the hardcore fans coming back to this must-play classic!
BLAZBLUE: CONTINUUM SHIFT
The game is set after the events of BlazBlue: Calamity Trigger. A few days have passed since the reported raid by Ragna the Bloodedge, The 13th Hierarchical City "Kagutsuchi" forgets to celebrate New Years, as his alleged involvement in the "Mysterious Bombing" and "Huge Pentacle Sightings" becomes the talk of the town. With the NOL offering no official explanation, the citizens voice their own theories, exaggerating and spreading rumors like wildfire. Completely indifferent to the state of the city, Ragna grips his massive sword and quietly bides his time—waiting for the chance to achieve his true objective, and then, the enormous "power" that has ensnared Ragna begins to activate.
BLAZING STAR
If you have never played (or seen) Blazing Star, then you're in for a treat! Remember seeing the incredible pre-rendered 3D graphics of Donkey Kong Country, or Killer Instinct for the first time? Well apply that same methodology to a SHMUP (aka, Shoot-'em-Up) and you'll know what to expect. As the sequel to Pulstar, which was closely based on the classic R-Type series, Blazing Star takes a greater gameplay departure form the R-Type style, and as a result is more of it's own game - and all the better for it! Quite possibly one of the greatest 2D side-scrolling shooters ever, we are very proud to have Blazing Star in the arcade.
BOMB JACK
A platform game where the object is to collect bombs. Extra bonuses are awarded for collecting bombs with their fuses lit. When you get killed you drop to the nearest platform always landing on your head. Levels begin to repeat after level 18. Bomb Jack was produced by Tehkan in 1984. Tehkan released 15 machines in our database under this trade name, starting in 1981. Other machines made by Tehkan during the time period Bomb Jack was produced include: Guzzler, Senjyo, Space Tank, Swimmer, Voyager, Star Force, Gridiron Fight, Lovely Poker, Pinball Action, and Pontoon
BOMBER MAN WORLD
Some of the best games, are based on the most simple concepts. You control a Bomber-man in a world made up of only; up, down, left & right actions and movements. You drop a bomb, and it explodes in all four directions. Use your bombs to clear the stage of enemies, and you progress to the next level. Blow-up blocks and destructable items within the level to reveal power-ups. The power-ups allow you to drop more bombs, increase the number of bombs you can drop, and increase your speed etc. Don't stand in the way of your own exploding bombs ;-) Now put all this together with four players, and you have one of the most fun multi-player games ever created! After seeing the popularity of this 4-player game on our FeaturedFour custom rigs, we decided to start work on setting up a 4-player cabinet for this game and now we're excited to present this awesomely fun game to the world :-D Other machines made by Irem during the time period Bomber Man World was produced include: Bomber Man, Atomic Punk, Gallop Armed Police Unit, Dynablaster, Blade Master, Dynablaster Global Conquest, Major Title Tournament Leader, Atomic Punk Global Quest, Mahou Keibitai Ganhooki, and Hook
BUBBLE BOBBLE
Whether it's the catchy melody from composer Tadashi Kimijima which brings back happy memories reminiscent of an ice cream truck when you're 5 years old, or the addictive game play which Fukio Mitsuji crafted so perfectly, inspiring a whole new genre of platform games, Bubble Bobble is an essential addition to the 1UP Arcade line up. A true classic, and one which plays just as well today as it did back in 1986! An absolute classic and one of the most asked for games by people when they arrive at 1UP for the first time :-) Such was the incredible popularity of Babble Bobble back in the day, that it was ported to just about every home system imaginable, including: Commodore 64, ZX Spectrum, Amiga, Atari ST, MSX2, Amstrad CPC, X68000, MS-DOS, Apple II, FM Towns Marty, Master System, Game Boy, Game Boy Color, PlayStation, Saturn, NES, Famicom Disk System, Game Gear, mobile phone (Sprint PCS) and UltraCade's Taito Arcade Classics.
BURGER TIME
The object of the game is for Peter Pepper to assemble four giant burgers without colliding with any pursuing hot dogs, eggs or pickles who appear in later stages. Peter Pepper has to climb up ladders and walk across ramps to get to each of the burger fixings which include buns, beef patties, lettuce leaves and sometimes tomato slices and cheese slices. Peter Pepper has to walk across each of the burger fixings, so they will fall downward to the each of the lower ramps until they reach each of the plates below at the bottom of the screen. He must assemble all four burgers to advance to the next stage. As the hot dogs, eggs and pickles pursue him, he can stop them three different ways. He can throw a pinch of pepper on them to stun them and make them temporarily harmless, but his pinches of pepper are limited, so he will have to use it wisely. Additional pinches of pepper can be gained by getting bonus items the will occasionally appear on the screen temporarily including ice cream cones, french fries and cups of coffee. Another way Peter Pepper can stop his pursuers is by crushing them with one of the burger fixings. He does this by dropping it onto them whenever they walk under it. The third way to stop them is by dropping them on one of the burger fixings whenever they walk onto it, this will also allow each of the burger fixings to fall two, three or four floors more depending on how many of them are on it. However the pursuers are put out of action, they will continue to walk around in each stage until all the burgers have been completely assembled.
CANNON SPIKE
In the year 20XX, a troubled economy wreaks havoc on the world, and terrorism is rampant. With warfare spreading to every city, people live in constant fear. To combat the terrorists' robot soldiers, the World Union for Peace organizes a special force equipped with specialized Motor Boots for ultimate mobility. It is up to this Anti-Robot Special Force led by Cammy to enter into battle and rid the world of the robot menace. Also known as Gunspike in Japan, this Run & Gun shooter was developed by Psikyo and published by Capcom for the arcade and Sega Dreamcast console. The games features 5 playable characters (as well as 2 secret ones!), which come from a range of other Capcom games.
CAPTAIN AMERICA AND THE AVENGERS
Captain America and the Avengers is a side-scrolling beat ’em up action arcade game first developed for coin-op arcade systems by Data East. In the wake of Final Fight‘s immense success in the arcades during 1989, there was a torrent beat-em-ups that followed, some good, and some not so good. Even companies becoming known for high quality 2D titles in the early 90s like SNK published a few absolute stinkers like Gang Wars and Ninja Combat. Data East joined the fray with Captain America and the Avengers, a well regarded and somewhat original beat-em up that walks a path somewhere between Double Dragon and Ninja Turtles. I personally remember playing just a 2-player version of the game in a woodgrain Lowboy cabinet (remember those!) at a local milk-bar store. Now we are proud to have a beautiful original dedicated 4-player cabinet here at 1UP for all to enjoy!
CAPTAIN COMMANDO
Set in the same crime-ridden city as Final Fight, Metro City in the year 2026 bring forth the futuristic arcade brawling action of Captain Commando! And now you can bash your way though this classic coin-muncher on free-play. The four selectable characters in Captain Commando are a mixed bunch, with Captain Commando heading up the 'Commando Team', and going on to star in many other Capcom titles. The other cast members include the mummy-like, Jack the Knife, Ginzu the Ninja, and the more than peculiar Baby Head - a baby genius who fights in a robot suit of his design!! Crazy maybe, but crazy fun for sure!
CENTIPEDE
Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc.[2] Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982. Centipede was ported to Atari's own Atari 2600, Atari 5200, Atari 7800, and Atari 8-bit family. Under the Atarisoft label, the game was sold for the Apple II, Commodore 64, ColecoVision, VIC-20, IBM PC (as a self-booting disk), Intellivision, and TI-99/4A.[7] Superior Software published the port for the BBC Micro. Versions for the Game Boy and Game Boy Color were also produced, as well as a version for the short-lived Game.com developed by Handheld Games and published by Tiger Electronics.
CHASE H.Q.
Sometimes the simplest ideas just work, and work really well! Chase H.Q. is basically Outrun with a cops and robbers theme, except instead of pulling them over, you instead ram into criminals to cause a fiery wreck that would kill the suspect in the real world. Maybe it sounds ridiculous, but in action it's rewarding and addictive fun. Ported to just about ever home system under the sun at the time, nothing beats the arcade original and playing with a proper steering wheel and pedal controls.
CRAZY TAXI HIGH ROLLER
Crazy Taxi High Roller is the game that makes dangerous driving fun! Developed in 2003 by Sega, the goal of the game is to pick up pedestrians and get them to their destination as quickly as possible while doing 'crazy' stunts (jumps, near-misses) for even crazier tips! High Roller is the 3rd game in the series, adding in the Glitter Oasis location, based on Las Vegas. This new course joins Small Apple (New York) and West Cost (San Francisco) to offer three times to world to explore as the original game! For those new to the game, Crazy Taxi is just a fast and fun free-roaming driving game, where the goal is to pickup fares, and deliver them to their destination before the timer runs out. Each fair offers a different bounty, and with a whole city to explore, it kind of like the Grand Theft Auto of the arcades :-) While most people know Crazy Taxi as a console mainstay with face-paced gameplay and a killer soundtrack, this installation shows how much the series thrives on arcade with it's smooth steering and accurate pedal controls.If you love cheap driving thrills without the real-life consequences, this is the game for you!
CYBER-LIP
Another launch title for the Neo Geo MVS / AES twin platform, Cyber Lip was the opening Run-and-gun offering from SNK for their new system. Taking much inspiration from the success of Contra, Cyber Lip features fast gameplay with the ability to shoot vertically (up and down while jumping), in addition to left and right. This makes for a hectic game at times with enemies closing in from all angles. Another great feature is the option to choose your path through the game. Game Fact: Some developers from Irem were involved in the creation of Cyber Lip, and these developers later went on to work on the Metal Slug series.
DARIUSBURST AC
Sometimes games are just plain old fun, and sometimes... only sometimes, they are an entire experience! In that same way, to describe Dariusburst as a horizontal shooter displayed on an ultra-wide screen (made up from two monitors) would be selling this game short - you simply HAVE TO experiencing Darius Burst AC (Another Chronicle). The game itself is an amazing smorgasbord of marine inspired robotic enemies as you and up to 4-players (Yes! It's a 4-player SHMUP!) choose your own route through the seemingly endless stages in true Darius style dating back to the original game in 1987. So grab a few mates, jump in the cabinet and get blastin to discover any one of the 7 game endings!
DAYTONA USA CHAMPIONSHIP
Since we opened the arcade in May 2017, there has been no game requested more than Daytona USA! At the time of it's release Daytona presented a level of graphics not seen before in a racing game, and with the ability to race with up to eight linked machines in an arcade, it proved to be a mega hit at arcades, and cinema lobbies around the world! Jump in the drivers seat with a friend, and enjoy the rock-solid 60 frames-per-second high-resolution (for the time) graphics which somehow still present well today as the game is dripping with presentation and quality. We've kicked 2018 off with a BANG and I can assure you that there's plenty more awesome arcade titles to come!
DEMON FRONT
Do not dismiss Demon Front as a Metal Slug copy... as to do that would be missing out on a truly rare, but brilliant arcade game. Released on the largely unheard of IGS PGM (PolyGame Master) platform, Demon Front borrows heavily on the Metal Slug theme to make a highly enjoyable run-and-gun shooter. Not widely known outside of Korea, 1UP Arcade is proud to be the only known arcade in Australia to offer this rare gem to the public, so come on in and experience this lost arcade treasure today.
DIG DUG
Dig tunnels underground and use an air pump to inflate and blow-up your enemies. You can also drop rocks on your foes. Dislodge two rocks and a bonus fruit or vegetable will appear in the center of the screen. A level ends when all the enemies have been destroyed. Dig Dug was produced by Atari in 1982. Atari released 136 machines in our database under this trade name, starting in 1972. Other machines made by Atari during the time period Dig Dug was produced include: Neutron Star, Tempest Tubes, Tempest, Triangle, Maze Invaders, Akka Arrh, Atari Force Liberator, Gravitar, Black Widow, and Kangaroo
DONKEY KONG
Quite possibly the most famous (and infamous) arcade game of all time, Donkey Kong proudly joins the 1UP Arcade line-up this week! Join Donkey Kong and Jumpman, well before he would be known as Mario, in this all-time arcade classic. Our dedicated Nintendo cabinet brings back all the joys of the 1981 game for new fans and old veterans. New fans can discover how it can be challenging to 'break the ice' on this game and even beat the first stage... while the veterans can try their hand at cracking over one million points, putting Billy Mitchell to shame, and setting what would be considered the most famous arcade world record! :-) Other machines made by Nintendo during the time period Donkey Kong was produced include: Space Fever Color, Vs. UniSystem, Space Fever (Black & White), Heli Fire, Radar Scope, Sky Skipper, Popeye, Donkey Kong Junior, Mario Bros., and Donkey Kong 3
DONKEY KONG 3
Stanley must shoot insect repellent at Kong to drive him to the top of the screen while avoiding/shooting insects. He must protecting five plants at the bottom of the screen from being carried off by the various insects. Donkey Kong 3 was produced by Nintendo in 1983. Nintendo released 107 machines in our database under this trade name, starting in 1970. Other machines made by Nintendo during the time period Donkey Kong 3 was produced include: Sky Skipper, Popeye, Donkey Kong Junior, Donkey Kong, Vs. UniSystem, Mario Bros. (PlayChoice), Mario Bros., Tennis, Balloon Fight, and Duck Hunt
DONKEY KONG JUNIOR
The player controls a small monkey who must leap from platforms, climb vines, and avoid enemies to rescue Donkey Kong from Mario. The game has several distinct levels with similar goals. Fruit can be dropped on enemies leg traps and birds to kill them. Donkey Kong Junior was produced by Nintendo in 1982.
DOUBLE DRAGON
Thanks to the massive success of the original Double Dragon game, Billy and Jimmy Lee have become arcade celebrities! But what was it that made this game such a massive hit? I think you only need to look at the side scrolling beat em ups which came before, and those which came after, to see the great advancement in the genre, and the impressive legacy left. Considered the game which defined the side-scrolling beat 'em up genre, Double Dragon brought together two-player co-op gameplay, use of weapons and interactive backgrounds, plus a (for the time) complicated 3 button control system which enabled new depth of play. Although the genre has been improved upon since, Double Dragon is still great fun today. Other machines made by Taito during the time period Double Dragon was produced include: Daikaiju No Gyakushu - Giant Monster Counterattack, Violent Shooting, Land Sea Air Squad, Great Gurianos, Inspiration Baseball, Arkanoid - Revenge Of Doh, Dr. Toppel Tankentai, Flying Shark, Hishou Same, and Kyuukyoku Tiger
DOUBLE DRAGON II THE REVENGE
Taking place a year after the original game, Marian has been murdered by Willy, the Big Boss of the Black Warriors. Billy and Jimmy Lee are now looking to avenge her death. Double Dragon II The Revenge was produced by Technos in 1988. Technos released 28 machines in our database under this trade name, starting in 1982. Other machines made by Technos during the time period Double Dragon II The Revenge was produced include: Nekketsu Koukou Dodgeball-bu, Super Dodge Ball, Xain'd Sleena, Nekketsu Kouha Kunio-Kun, Exciting Hour, Championship V'Ball, China Gate, V'Ball, U.S Championship V'Ball, and Block Out
EXERION
This is a shoot-em-up game with parallax effects in the background and a nice simulation of inertia in the control of the ship. You have lots of enemies and two kinds of shooting, slow and fast. Exerion was produced by Jaleco in 1983. Jaleco released 98 machines in our database under this trade name, starting in 19. Other machines made by Jaleco during the time period Exerion was produced include: Naughty Boy, Pop Flamer, Chameleon, Saturn, Top Roller, Dingo, and Formation Z
FATAL FURY 2
Fatal Fury was SNK's first one-on-one fighter for the Neo Geo MVS system, and with it's success in the arcades, sequels would follow. Which brings us to Fatal Fury 2. However this game isn't just a rehash with a few new characters, as many changes were made to the graphics, gameplay and controls. A wider range of moves are now available to each fighter, with a new control system utilised for the dual-plane fighting playfield the FF series pioneered. Some stages now included hazards to be avoided, or to hit your opponent into, and five new playable characters have been added!
FATAL FURY 3: ROAD TO THE FINAL VICTORY
Two years had passed since Fatal Fury Special allowing the SNK team to redesign the graphics for this release, with improved animations and character definition, while the gameplay system has also received a new treatment. In FF3 there's only 5 returning fighters, 5 new fighters, and 3 new bosses. Keeping with Fatal Fury's multi-plane playfield concept which defines the series, FF3 adds three planes of fighting, however the way they work has been completely revised. Game on!
FATAL FURY SPECIAL
At first glance Fatal Fury Special looks like a cheap, half-baked follow-up to FF2, however upon closer inspection there's a bit more to the game which really makes it one of the worthy entries in the series. A multitude of changes for FF Special result in a game which is probably the most well-rounded of the original FF series (up until Real Bout Fatal Fury that is). With learning from FF1 and FF2 under their belt, FF Special has had extensive gameplay tweaks and character balances to create a game which can even be enjoyed in competitive circles. Revised graphics and a further expanded character roster just round out this awesome package.
FATAL FURY: KING OF FIGHTERS
I have fond memories of playing the first Fatal Fury game at my local bowling alley. This colourful fighter with large, bold graphics was the creative development of Takashi Nishiyama, the creator of the original Street Fighter game, and was released as the very first fighting game on the Neo Geo MVS platform. Fatal Fury was still exploring the one-on-one fighting game genre and as such, introduced some interesting features like multiple fields of play, and a very unique two human players vs the CPU opponent mode. If you haven't played Fatal Fury like this before, you simply must grab a friend and give it a try!
FINAL FIGHT
If there's ever a game which doesn't require an introduction then this might be game. Final Fight single-handedly defined the side-scrolling beat-'em-up genre, and retains such strong playability that it's as fun to play today, as it was 28 years ago (OMG! Was it really that long ago!!). The sounds, the action, the characters... wow, wow wow! If you have never given Final Fight a good play then I strongly recommend playing this piece of history. Capcom at their finest (ok, they've had a lot of fine moments - but there's real greatness here). Choosing one of three fighters, Cody, Guy or Mayor Mike Haggar, you make your way through the streets of Metro City battling the forces of the street gang MAD GEAR in order to rescue Cody's girlfriend Jessica the daughter of the mayor from Belger, the evil leader of the gang. Other machines made by Capcom during the time period Final Fight was produced include: F-1 Dream, CP System I, Daimakaimura, Capcom Bowling, Forgotten Worlds, Capcom Baseball, Area 88, Code Name: Viper, Adventure Quiz Capcom World, and Buster Bros.
FROGGER
Try and get your frog from one side of the road, over the river and into your home. To complete a level you must dodge cars, jump on logs and alligator backs while avoiding snakes, alligators, and otters. Bonuses are awarded for getting bugs that momentarily appear, escorting lady frogs home, and getting five frogs safely home. Frogger was produced by Sega/Gremlin in 1981. Sega/Gremlin released 21 machines in our database under this trade name, starting in 1976. Other machines made by Sega/Gremlin during the time period Frogger was produced include: Digger, Monaco GP, Deep Scan, Fortress, Head On 2, Astro Blaster, Eliminator, Pulsar, Space Fury, and Space Odyssey
GACHAGA CHAMP
Konami really liked the idea of minigames involving rapidly spinning a joystick. So much that most of this game revolves around two of these, one for each hand. Ouch. This game is a great head to head party game, taking elements from the original Konami Bishi-Bashi series and hitting it with a control scheme twist!
GALAGA
As a spaceship moving left to right at the bottom of the screen, shoot up at enemies as they enter, assemble in formation and fly down at you. If you allowed an alien to capture one of your ships in its tractor beam, you could shoot the foe later and double your fire power! Galaga was produced by Namco in 1981. Namco released 310 machines in our database under this trade name, starting in 1977. Other machines made by Namco during the time period Galaga was produced include: Pac-Man, Navarone, SOS, Puck Man, Galaxian, King And Balloon, New Rally-X, Tank Battalion, Warp & Warp, and Batting Chance
GAROU: MARK OF THE WOLVES
Walk the road less traveled. If you're a fighting game fan then you've probably played Street Fighter, Mortal Kombat, The King of Fighters or even Samurai Shodown, but if you haven't yet discovered Garou: Mark of the Wolves then you're in for a real treat! As the eighth installment of the Fatal Fury series, and being released late in the Neo Geo' systems life-span, this game is a superb execution of the fighting game genre. The gameplay is strong and balanced, the characters offering a lot of variety, and the graphics some of the best to grace a 2D fighter - just shy of the SFIII series! An essential play!!
GEKIRINDAN
We love to dig up hard to find arcade gems, and Gekirindan is one of those rarities not often seen outside of arcades in Japan - that is, until now :-D Gekirindan, meaning "Reverse Scale Bullet" in Japanese, is a vertical shooter developed by Taito. The game has graphics and a play style not to unlike our other rare Japanese shooter, Shienryu. With Gekirindan you'll find many levels of varied shooting combat, as the game plays along a time-travel theme... meaning you'll be fighting across 3000 years of human history. As you could imagine, this brings a unique mix of using your 3195 era spacecraft, to battle with aircraft of the future and past. Those with a keen eye may notice a few references to earlier developed Toaplan-Taito games (try dropping a bomb for that classic Truxton reference) ;-) Headed by Snow Bros. and Twin Hawk composer Osamu Ōta, Gekirindan was created by some members of Toaplan at Taito after the former company declared bankruptcy in 1994. Initially launched for the arcades, the game later received a conversion for the Sega Saturn by Japan Media Programming and published exclusively in Japan by Virgin Interactive Entertainment on 18 April, 1997, featuring multiple changes compared with the original version. The title has since been re-released through compilations such as Taito Legends 2 across various platforms in 2006. The title has been met with mixed critical reception from reviewers.
GIGA WING
Giga Wing is a rare shoot 'em up in that it's a vertical scrolling shooter, displayed on a horizontal screen - similar to Capcoms 1944: The Loop Master, and Treasure's Radiant Silvergun. Our second 'Bullet hell' SHMUP release, Giga Wing was developed by one of the companies formed following Toaplan's bankrupcy. Takumi Corporation, was one of four companies formed in the wake of Toaplan's demise - along with CAVE, 8ing/Razing and Gazelle - and the only company to create sequels to any of Toaplan's games. With a steampunk setting similar to Progear, Giga Wing has slightly more conventional SHMUP gameplay but presents solid two-player play none the less. It's an essential play for any shoot 'em up fan!
GLADMORT
GladMort is a fantasy medieval action-platformer designed especially for the NEO GEO by the PixelHeart development teams. The game’s production completion was financed by a crowdfunding campaign in May 2024 on the Kickstarter site. In just 24 hours, the campaign was validated thanks to 862 passionate contributors, and the targets set were far exceeded – thanks to them! The game fully utilises the Neo Geo hardware and provides an awesome blend of Metal Slug run and gun with Ghouls n Ghosts style platforming and a range of unique weapons to send the undead back to their graves! Story: In a forgotten kingdom, in an era lost in the labyrinth of time… A terrible calamity, the Crimson Plague, spreads like an unholy curse, corrupting souls and awakening the dead from their graves. These sinister revenants, led by infernal lords, form a fearsome army, leaving ruin and desolation in their wake. The last bastions of humanity falter, and the last forces of man fade before the relentless advance of the demonic hordes. Filled with despair in the face of his imminent downfall, the sovereign of the kingdom decides to call upon a being endowed with supernatural powers, obscure and versed in the magic of ancestral relics. He has no choice but to seal a pact with this black knight, thus entrusting the survival of humanity and the kingdom into GladMort’s merciless hands! Determined to eradicate the evil at its source, GladMort embarks on a quest both heroic and evil. His path leads him to the still-smoldering ruins of the last human stronghold, once a vibrant haven, now consumed by darkness. Beyond the ruins bearing witness to mankind’s glorious past, the shadow of the menace looms. You’re GladMort! But who’s really behind this black knight…
GOLDEN AXE
There are few games which need less of an introduction than Golden Axe. Or perhaps, for that reason, such a game deserves an extra special introduction!? In any case, if you've ever walked into an arcade you'll know the game, but it's been some twenty-odd years since you've likely had the please to play this glorious game the way it was meant to be enjoyed - at an arcade. The memorable music score, timeless graphical presentation, and enthrawling gameplay are all back with this Sega classic joining the permanent lineup at 1UP Arcade Morningside.
GOLDEN AXE: THE REVENGE OF DEATH ADDER
Every now and again we get to not only bring back an arcade classic, but also a game which never received any ports to home systems. And so this week we're pumped to be adding the arcade sequel to Golden Axe, in a glorious Sega 'Swing' 4-Player cabinet! Golden Axe: The Revenge of Death Adder (not to be confused with the Megadrive only, Golden Axe 2 game) was released on Sega's System 32 hardware, which was Sega's last 2D powerhouse articture, powered by their 'Super-Scaler' sprite scaling chipset. While the super-scaler hardware was most commonly used for psudeo 3D racing games, several side-scrolling games (including Spiderman and Arabian Fight) would use the powerful tech to move and scale sprites with previously unseen levels of detail. Other machines made by Sega during the time period Golden Axe: The Revenge Of Death Adder was produced include: Sonic The Hedgehog, Dynamic Country Club, Title Fight, Time Traveler, Strike Fighter, Arabian Fight, Bio-Hazard Battle, Burning Rival, Holosseum, and Invaders 2000
GUILTY GEAR X
If you haven't ever played Guilty Gear X before then you're in for a treat! Guilty Gear was the game which brought 2D fighting games into hi-definition, with up to 4x the pixel count of other fighters of the time like Street Fighter 3. Even 18 years on, the game still looks impressive with bold colours, inventive characters and amazing 2D animation! But Guilty Gear X's beauty is not just skin deep. The game offers plenty of depth, and addictive combos, while being more accessible to get into for newcomers than other fighting games. With a 4-button layout (Punch, Kick, Slash and Heavy Slash), each character has a vast array of moves, which can be easily linked into numerous combos. I literally had my first game of GGX just prior to the machine being wheeled out in the arcade, and I'm hooked!
GUILTY GEAR XRD REV 2
The game uses a six-button layout: five of which are responsible for the attacks—punch, kick, slash, heavy slash and dust—and the other one for taunting or respecting the other player. There are several other techniques which are triggered when two or three buttons are pressed simultaneously.[10] A burst gauge is filled as time goes by or when the player receives damage; once the gauge is filled, the player can perform a Psych Burst to move away from the opponent. It unleashes a blast of energy that, if it successfully hits the adversary, completely charges another gauge, the tension gauge. The tension gauge allows the player to perform certain other special attacks.[11] The game features four main modes: Network Mode, Practice Mode, Battle Mode and Story Mode. The first allows online matches through the PlayStation Network (PSN) or Steam, depending on the platform, which may be ranked in world rankings. The Practice Mode features a regular training mode, a tutorial mode that teaches the basic controls, a mission mode that simulates battle situations, and a challenge mode that is focused on performing combos.[12] The Battle Mode comprises the arcade mode, which unveils part of the game's story after the player defeats eight opponents; a versus mode, in which the player can have offline battles with a second player or against a CPU; and a special "M.O.M" mode.[12] The M.O.M. Mode, which is an acronym for "Medal of Millionaires", is a variation of the regular survival mode in which the player earns medals based on performance and improves through a progression system.[13] The last mode of Guilty Gear Xrd is the Story Mode, which is new in the current installment. This mode presents the full game story as a film-like animation divided into several chapters, for uninterrupted viewing. The viewer can pause the movie at any time to investigate a glossary of game terms and plot devices, which are described in the library mode.
GUNSMOKE
Controlling a cowboy in the Wild West you have to make your way through hostile cowboys of each level. Shooting barrels reveals power-ups such as boots, rifles and bullets. Each level has a weapon specialist end boss, like winchester, knives, darts and boomerangs. Gun Smoke was produced by Capcom in 1985. Capcom released 228 machines in our database under this trade name, starting in 1984. Other machines made by Capcom during the time period Gun Smoke was produced include: 1942, HiGeMaru - Pirate Ship, Son Son, Vulgus, Pirate Ship HigeMaru, Commando, 1942 (PlayChoice), Makaimura, Exed Exes, and Ghosts 'n Goblins
GYRUSS
A shoot-em-up through the Earth's solar system where the player's ship moves in a circular orbit around the outer edge of the screen while shooting at enemies in the center. Excellent synthesizer music score of Bach's "Tocatta and Fugue in D Minor". Gyruss was produced by Konami in 1983.
HANG-ON
Designed by famous game designer, Yu Suzuki, who brought us Out Run, Space Harrier, After Burner, Virtua Racing, Shenmue and more, Sega's 1985 hit Hang-On receives a very warm welcome to the arcade floor! Hang On was one of the first arcade games to use 16-bit graphics, and make use of Sega's 'Super-Scaler' technology, which would go on to power games for the next decade. Our cabinet is an original Sega dedicated upright cabinet, imported by us from the USA. For those new to the game, it uses Sega's familiar checkpoint system, where you race to make the next checkpoint, in turn, giving you a time extension to keep playing deeper into the game.
HEAVY BARREL
If you’ve got a thirst for explosive action and a love for rotary joysticks, Heavy Barrel is your fix! Released by Data East in 1987, this top-down run-and-gun shooter drops you into a high-stakes mission to reclaim a secret underground weapons facility from terrorists. The twist? You’re not just mowing down enemies, you’re assembling the ultimate weapon. Gameplay is classic arcade intensity. You and a buddy (co-op is a must) blast through waves of enemies, collecting keys to unlock crates. Inside? Power-ups, grenades, and pieces of the titular Heavy Barrel, a devastating energy cannon that turns you into a walking apocalypse for a limited time. The moment you complete it and unleash its fury? Pure arcade catharsis. What makes Heavy Barrel special is its pacing and reward system. It’s not just about reflexes, it’s about strategy, timing, and knowing when to unleash hell. The visuals are bold, the sound effects punchy, and the difficulty curve keeps you on your toes. This one’s a crowd-pleaser. Whether you’re chasing nostalgia or discovering it fresh, Heavy Barrel delivers that classic “just one more credit” feeling. Assemble the weapon. Save the day. Repeat.
IKARI WARRIORS
There’s something primal about gripping the joystick on Ikari Warriors - like you’re about to charge into arcade battle with nothing but grit and grenades. Developed by SNK and released in 1986, this vertically scrolling run-and-gun shooter was a revelation at the time with joysticks that rotate 360 degrees while allowing 8-way movement! You play as Ralf and Clark (yes, the same duo who later joined King of Fighters), dropped behind enemy lines and fighting your way through waves of soldiers, tanks, and bunkers. The rotary joystick was a game-changer- it let you move in one direction while firing in another, adding a layer of tactical depth that few games had back then. And when you hop into a tank? Pure arcade power fantasy. What’s wild is how Ikari Warriors blended military realism with arcade chaos. It was obviously inspired by Rambo, and SNK even licensed the name “Ikari” from the Japanese title of the film. The game was so popular it spawned sequels and helped cement SNK’s reputation in the action genre. At 1UP Arcade, Ikari Warriors is a rite of passage. It’s tough, relentless, and totally satisfying, especially with a mate by your side. Lock and load, and get ready to earn your stripes.
IKARUGA
Ikaruga's gameplay centers around the polarity mechanic. Only bullets of the opposite polarity can destroy the player ship. Same polarity bullets can be absorbed by the player's ship and be converted into energy for the ship special weapon, a homing beam launcher. Switching the ship's polarity changes the color of the ship's bullets and enemies of the opposite polarity with suffer double the damage with your bullets if hit with them. Thus, much of the challenge of Ikaruga comes from careful polarity switching, having to choose between high damage to the enemies or (relative) invulnerability. This becomes esspecially true during boss fights as they fire bullets of the two polaritys in overlapping pattens. The game also presents navigational challenges where the player is forced to fly through a continuing stream of weapon fire where the player can absorb one color and avoid the other. Ikaruga is not an easy game, but think of it more as a thinking man's SHMUP!
IN THE HUNT
It's awesome, it's from Irem, and best of all, it's here in Brisbane! :-D Irem's In The Hunt is a unique side-scrolling shoot 'em up where you pilot a submarine in your quest to save the world. This unique settings brings about one-of-a-kind gameplay, as you battle not only enemies from the left and right, but also those from above and below. The game also uses a 'push-scroll' system, instead of a continuously scrolling screen as seen in most shooters. Developed by the team who then went on to create GunForce 2, and later the Metal Slug series, you'll notice the team's distinctive post-apocalypse graphical style, with incredibly detailed sprites (some of which would carry over into the the Metal Slug series!).
JR. PAC-MAN
Jr. Pac-Man must eat all the dots in a maze in order to advance to the next stage. He's chased by killer ghosts but he can eat them while powered up after eating one of six large dots. Bonus points are awarded for eating the fruits and snacks that appear and wander the maze. Jr. Pac-Man was produced by Bally Midway in 1983. Bally Midway released 96 machines in our database under this trade name, starting in 1980. Other machines made by Bally Midway during the time period Jr. Pac-Man was produced include: Baby Pac-Man, Blue Print, Bump 'n Jump, BurgerTime, Earth Friend, Domino Man, Discs Of Tron, Grand Slam (4 player version), Gold Ball, and E2088
KARATE CHAMP
Developed by Technos for Data East, and known as Karate Dō "The Way of the Empty Hand" in Japan, Karate Champ is a classic and largely recognised arcade game responsible for influencing many one-on-one fighting games to come. Apart from the white and red karate suit wearing main characters which would be seen again in the Street Fighter series, Karate Champ was the first game to establish the one-on-one game genre with large well animated sprites, and a complex roster of moves. The game was a strong influence for upcoming games like Konami's Yie Ar Kung Fu, and Capcom's Street Fighter. Karate Champ makes use of a very unique Two-Joystick (no buttons) control system. While not everyone's preference, the control system is quite intuitive, yet takes significant time to master - offering a depth of gameplay not often seen in this era. A truly arcade gaming classic which we are so proud to offer in a dedicated original cabinet. An essential play on your next arcade visit. Karate Champ is a unique one, being one of the first arcade games of the VS Fighter genre to make it big and set the course for what became one of the most iconic genres of the arcade. Being the one of the first of its kind, Karate Champ not only popularised the genre but also established how these games would be developed from here on out. Karate Champ uses a unique twin-stick control type, the left joystick controlling movement and the right joystick controlling attacks. The game is designed to replicate real-life karate championships with slow movement and thoughtful controls that make for a strategic yet satisfying gaming experience.
MAGICIAN LORD
Magician Lord was one of the early Neo Geo MVS system releases, and actually a pack-in title for the home AES system (the home console version of the MVS arcade system). While receiving mixed reviews upon release with GameFan, GamePro, Joystick and The Games Machine publications giving near-perfect scores, and IGN and Nintendo Life giving an average rating, there was no mistaking that the graphics, sharply executed game theme, and one of the greatest arcade soundtracks ever still hold up strong today. If you have never played Magician Lord before, it's a game you must play, or watch being played by an experienced player. I say this because one of the biggest criticisms of the game is it's extreme difficulty. So if you like a challenge, please dive right into this wonderfully moody game which is mega-challenging - but a game which still can be completed on a single credit... so the challenge is realistic. I have a real soft-spot for this game, with fond memories of playing it as a child, and am overjoyed to have this classic Neo Geo title join 1UP Arcade!
MARTIAL MASTERS
Martial Masters is a rare and beautifully animated fighter that EVERYONE should experience... oh, and it's a really good game too! This one deserves way more recognition than it got. Developed by IGS in 1999, this 2D fighter was part of the PolyGame Master arcade system, and it’s dripping with style, speed, and a deep love for classic kung fu cinema. The roster is a tribute to martial arts archetypes: drunken masters, Shaolin monks, street brawlers, and even a masked vigilante. Each character is beautifully animated, with fluid movements and exaggerated attacks that feel straight out of a Hong Kong action flick. The gameplay is tight and technical, with parries, juggles, and cancels that rival the complexity of Street Fighter III—but with a distinctly Eastern flair. What really makes Martial Masters shine is its presentation. The backgrounds are lush, the soundtrack pulses with energy, and the combat feels both grounded and theatrical. It’s a game that rewards mastery but still welcomes newcomers with its intuitive controls and flashy visuals. If you’re at 1UP Arcade and want to experience a hidden gem that blends cinematic martial arts with arcade precision, Martial Masters is your dojo. Step in, pick your fighter, and let the fists fly.
MARVEL VS. CAPCOM 2: NEW AGE OF HEROES
Capcom's followup to their most successful VS game to date would also be their first fighting game release on third-party hardware! Instead of using their very own CP System hardware which all previous Street Fighter and Marvel VS games were powered by, Capcom would instead move to Sega's versatile NAOMI hardware, which was based on Sega's Dreamcast console architecture. This hardware choice would enable the move to 2.5D graphics, with the familiar 2D character sprite art pitched against full 3D backdrops. The final effect would have to be considered the perfect blending of 2D and 3D, before we would see most fighting games make the full-leap into 3D visuals. With an unlockable character roster of up to 54 fighters, it's no wonder MVC2 is still a fighting game fave even today!
MEGA MAN: THE POWER BATTLE
Mega Man: The Power Battle brings all the fun of Mega Man X boss fights right to the arcade! Released by Capcom in 1995, this arcade spin-off ditches the traditional platforming of the Mega Man series and throws you into rapid-fire battles against iconic Robot Masters from Mega Man 1 through 7. You choose between Mega Man, Proto Man, or Bass - each with slightly different play-styles - and dive into themed boss gauntlets. The combat is fast, flashy, and surprisingly strategic. You still earn new weapons by defeating bosses, and figuring out the right tool for each fight is half the fun. It’s like a greatest hits album of Mega Man villains, remixed for arcade brawling. What makes The Power Battle special is its accessibility. No tricky jumps or sprawling levels, just pure combat, perfect for quick arcade sessions. The sprite work is gorgeous, the music is classic Capcom, and the game even features voice samples and flashy intros that amp up the nostalgia. If you’re a Mega Man fan or just want to test your reflexes against some of the most memorable bosses in gaming, this cabinet at 1UP Arcade is a pixel-perfect blast. Charge up and get ready to rumble.
METAL SLUG
When talking about arcade games, if you exclude all the golden era games like Space Invaders and Pac-Man, there are not many titles which get mentioned more often than Metal Slug. Jam packed with addictive action and charisma, Metal Slug has earned itself a cult-like following, and spawned many sequels - although nothing quite impresses like the original game. From the creative minds and learnings during the production of Cyber Lip, In the Hunt and Gunforce 1 & 2, the former Irem crew put all their experience together to make a run and gun game we'll revere for all time.
METAL SLUG 3
Considered by many as the best game in the series, Metal Slug 3 adds a tonne more vehicles, new character transformations, and a first for the series, branching pathways through stages! By mixing up the levels with multiple pathways for reaching the stage boss, not only has the replay value of the game greatly increased, so too has the amount of Metal Slugging action packed into this title. MS3 also adds underwater levels, and a completely new graphics for backgrounds, many new enemies and more!. It's oh so good, and oh so much fun! Be sure to grab a friend for ultimate run-and-gun carnage!!
METAL SLUG 4
As a sad part of SNK's history, Metal Slug 4 was under development during SNK's bankruptcy :-( Perhaps as a result of this, MS4 doesn't manage to bring as many fresh ideas to the table as previous titles, and is forced to reuse more graphical assets from former games. But without a doubt, Mega Enterprise / Noise Factory (who actually did the music for the previous game) should still be credited with an incredible effort on keeping the Metal Slug series going in the face of uncertainty.
METAL SLUG 5
With the demise of SNK, and the reformation of SNK Playmore to carry the name forward, Metal Slug 5 would be one of the last Neo Geo MVS games ever made, before SNK Playmore would move over to Sammy's Atomiswave hardware platform to prevent the now rampant boot-legging of their MVS games. With the troubles which plagued the development of MS4 behind them, more resources were allocated to make sure MS5 was a fresh game, with all new backgrounds and a completely new take of the game's music. To speed up the gameplay, a slide/dash move has now been added for each character.
METAL SLUG X
'X' is the outlier of the Neo Geo MVS Metal Slug series, in that it's a remix/re-release of Metal Slug 2, instead of a whole new game in it's own right. The main reason cited for this game being made, was to address complaints of excessive slow-down of the former game. However rather than a bland re-release, in addition to fixing the slow-down issues, Metal Slug X receives a raft of improvements to the game. Even though the two games ('2' and 'X') may look much the same at a glance, the music has been remixed, the stages re-coloured with a different time of day appearance, more enemies have been added upping the difficulty, and even new weapons are gratefully introduced!
MOON PATROL
This absolute classic 'Golden Age' arcade game from Irem (distributed in the USA by Williams), holds the honour of being the very first arcade game to feature parallax scrolling! But that's not what you came for... you're here to play this awesomely addictive game in a real arcade - as it was intended. I still remember my first time playing Moon Patrol. It was located in a squash centre, and I would bring along a few 20c coins to play while my older sister was playing in local Squash comps. The game mixes the perfect formula of easy to learn gameplay - jump craters while shooting obstacles in front and aliens above - while easing you into the game progressively in a way that you improve a little each time you play. Loads of fun and massively addictive! Player drives a moon buggy jumping over craters, rocks and land mines, shooting simultaneously at rocks in front and aliens above while dodging their missiles. Features very catchy background music and cute bouncing tires when the buggy is destroyed. Foreground and background terrain scroll at different rates giving the illusion of depth. Other machines made by Irem during the time period Moon Patrol was produced include: Demoneye-X, Red Alert, Andromeda, Panther, Sky Chuter, Zippy Race, Traverse USA, Tropical Angel, Lode Runner, and Spartan X
MORTAL KOMBAT II
Mortal Kombat II, consider by some as the best game in the series, improves the gameplay and expanding the mythos of the original Mortal Kombat. The second installment of the MK series introduces more varied Fatality finishing moves plus several iconic characters, such as Kitana, Mileena, Kung Lao, Noob Saibot, and the series' recurring villain, Shao Kahn. A fan favourie everywhere, and we are proud to have our dedicated original MKII cabinet included in our launch line-up of arcade games. Other machines made by Midway Games during the time period Mortal Kombat II was produced include: Judge Dredd, Mortal Kombat, Double Cheese, Super High Impact, Total Carnage, NBA Jam, NBA Jam Tournament Edition, Cruis'n USA, Revolution X - Aerosmith, and Killer Instinct
MR. DO!
One for the Golden Age arcade fans, we are proud to bring your the classic, Mr. Do! The game take inspiration from Namco's game, Dig Dug, while bringing a game play style of it's own. You play as a circus clown who must dig through each level collecting cherries. Succeed in this task and you advance to the next stage - but it's not that easy ;-) While you try to complete this objective you are pursued by little monsters, known oddly as 'Creeps'. To keep the Creeps at bay, if you tunnel under apples located through the stage, they will drop, crushing any Creeps in their way (while being careful not to get crushed yourself). The result is a game which feels somewhere in between Pac Man, and Dig Dug.. awesome fun!.
MS. PAC-MAN
Ms. Pac-Man must eat all the dots in a maze in order to advance to the next stage. She's chased by killer ghosts but she can eat them while powered up after eating one of four large dots. Bonus points are awarded for eating the fruits and snacks that appear and wander the maze. Ms. Pac-Man was produced by Midway Manufacturing Co. in 1981. Midway Manufacturing Co. released 133 machines in our database under this trade name, starting in 1959. Other machines made by Midway Manufacturing Co. during the time period Ms. Pac-Man was produced include: Li'l Hoop Shot!, Extra Bases, Space Encounters, Space Invaders II, Rally-X, Bosconian, Gorf, Kick, Kick-Man, and Ms. Pac-Man Plus
NAM 1975
As one of the original launch titles for SNK's Neo Geo MVS arcade system, NAM 1975 had to achieve high... and if you compare it to many games of 1990 you'll see they ticked that box, and gave us a unique game of which we wouldn't see again on the Neo Geo platform. NAM 1975 is a war themed game in the style popularised by Cabal, Dynamite Duke and Blood Bros. The game works as a shooting gallery game, only in third person with joystick+buttons controls - instead of a gun! Although this may sound contrived, this genre instead brings something truly unique and rewarding, with a mix of target shooting and platforming skills required to master the game. An SNK gem which must be played.
NBA JAM: TOURNAMENT EDITION
The successor to Midway's Arch Rivals and the brainchild of designer and programmer Mark Turmell, NBA Jam was a massive hit world-wide and went on to be the highest earning arcade game of all time, taking in over one-billions dollars - thanks to it's 4-player, coin munching game-play of course. We are excited to see this beautifully restored cabinet arrive in 1UP, where you can relive all the fast action and game easter-eggs, without feeding the machine coin after coin.
NEO TURF MASTERS
Neo Turf Masters, also known as Big Tournament Golf in Japan and in some subsequent ports and re-releases, is a golf simulation game developed by Nazca and released by SNK for arcades (running Neo Geo MVS hardware) in early 1996, the Neo Geo AES on March 1, 1996, and the Neo Geo CD on May 1, 1996. Neo Turf Masters is known for its simplistic gameplay, difficult courses, stylish visuals and music, and a unique continue system (where exceptional performance rewards the player with additional game time). It is the spiritual successor to the team's earlier Irem golf games: Major Title and The Irem Skins Game.
NINJA COMBAT
The Neo Geo launch titles were all about showing off what the new hardware could do, and covering as many game genres as possible for the launch of this new system. So where does this leave Ninja Combat? Well at times all over the place :-/ There are many cool elements to this side-scrolling platform beat/slash/shoot-'em-up, but they don't always come together well. My quest for gaming perfection aside however, there's a load of fun to be had here if you don't take the game too seriously, and I do remember being impressed when I first saw this game in the arcades back in 1991. So job well done ADK & SNK!
NINJA COMMANDO
Get transported back to 1992 when SNK and Alpha Denshi unleashed Ninja Commando onto the Neo Geo MVS! This top-down, vertically scrolling run-and-gun title is pure arcade craziness - think Commando meets Shinobi - with a time-travel twist. You play as one of three elite ninjas - Joe, Ray, or Ryu - each with unique weapons and flashy special moves, battling through eras from feudal Japan to ancient Egypt to futuristic warzones. What makes Ninja Commando stand out isn’t just its frantic gameplay or colorful sprite work - it’s the sheer audacity of its premise. You’re chasing a madman named Spider through history to stop him from rewriting the past. The game’s voice samples and explosive effects are peak early '90s arcade charm, and the co-op mode is a riot with a mate by your side. If you’re craving a dose of retro ninja chaos, Ninja Commando is a retro blast!
OUT ZONE
Out Zone is another great Toaplan shooter, although technically it falls within the 'run and gun', or 'push-scroll shooter' genre. Featuring an original weapon system, fast addictive action, impressive graphics and bosses which fill half the screen, there's plenty to like about Out Zone. It's kind of like a mix of Ikari Warriors and Truxton :-D Although not nearly as widely known as other games in the genre, Out Zone is as deserving of your time now, as it was my 20c coins back in the day! Although challenging, there's a great feel to the gameplay, which seems to combine the best of vertical shooters with some platform elements to keep you on your toes. Of course single player and co-op play is available to share the action with a friend. If you're looking for a game to try which you haven't played before, then give Out Zone a shot.
OUTRUN 2 SP
The first entry in the OutRun franchise in 10 years was the sequel to the original and it returned with more Ferrari goodness than ever before! Following in a similar footsteps to the Turbo OutRun update over the original OutRun, OutRun 2 SP has a new set of fifteen stages set over the Americas, though continues to include the fifteen European-inspired stages from the original OutRun 2. It also adds two new cars, alongside the returning eight models. Also similar to Turbo OutRun is the reintroduction of "rivals"; other Ferraris that appear along the course with more dynamic movement than standard traffic. Unlike Turbo OutRun you are not strictly "racing" these vehicles and so are not punished for finishing behind them; they just are pace-setters and obstacles.
PAC-MAN
Pac-Man would have to be one of the best known arcade games, probably sitting right after Space Invaders in everyone's memory banks. Toru Iwatani's creation was originally titled 'Puck Man', as the main character resembled a hockey puck. But the name was changed to appeal more to western markets, and to avoid the first letter being graffitied on cabinets! Most people by now probably have a basic understanding of the game and how it works - or you'd likely not be ready this - so I won't go over the gameplay details. As a critical and commercial success, Pac-Man would go on to influence the 'maze game' genre of the 80's, and establish Namco as one of the heavy-hitters in the video game market. Played with just a 4-Way joystick (and no action buttons!), Pac-Man is easy to pick up, but difficult to master, with strong appeal to both the male and female gaming audiences, young and old! Other machines made by Namco during the time period Pac-Man was produced include: SOS, Puck Man, Galaxian, Cutie Q, Bomb Bee, Navarone, Galaga, King And Balloon, New Rally-X, and Tank Battalion
PHOENIX
The original developer for this 1980 smash hit is unknown, originally released by Taito in Japan many developers at the time were denied credit by game companies to avoid poaching from competitors! The game was licensed by Centuri to release in the US the following year and was their most profitable game to date. A spaceship which moves left and right horizontally at the bottom of the screen must destroy bird-shaped spaceships, birds, and finally a mothership at the end of each level. The player's ship is equipped with a shield that requires seven seconds to regenerate before it can be used again.
PLEIADS
Pleiads? Pleiades? Whatever you call it the first game developed by Tekhan is a multi-wave space shooter, enemy ships come at you in scrolling waves. Growing bird-like ships swoop down at the player's ship as more enemy ships spring forth from the mothership. During the final wave, the player must navigate around parked ships to hit landing pad right on.
POINT BLANK
One of our most requested games EVER, we are super excited to announce that we're bring Namco's massively popular Point Blank (aka, Gun Bullet) series to 1UP Arcade! As one of our most requested games ever, we are incredibly proud to finally offer Point Blank on Free-Play, where you can polish up your gun slinging skills to perfection. Whether you're an amateur player or going for the Point Blank World Record, you'll find plenty to enjoy with the six game styles, including; Accuracy, Intelligence, Memory, Simulation, Visual Acuity and Speed.
PONG
Pong is not only one of the earliest known arcade video games, but also a game which is a household name world-wide. Featuring not much more than two controllable lines (the bats, a square (the ball) and a score for each player, Pong took the world by storm in the 70's and still fascinates today as a cornerstone of arcade history - and video games in general! Our machine is an exceptional replica of the original Pong arcade machine, hand built by a local Brisbane arcade restorer. It's really quite something to see the machine in person, and see how video games have changed in the last 45 years. So grab a friend and enjoy this historic game.
PSYCHO-NICS OSCAR
What would happen if you combined Ghosts 'n Goblins with Graduis? You'd get a game a lot like Oscar! And that's no bad thing, as both the aforementioned games are awesome, and for that reason, Oscar is pretty awesome too. Now while Oscar has been cited as being influenced by the cult favourite Amiga game, Turrican, it was Oscar which actually came out three years before the first Turrican game - making it the inspiration for the tech styles run-and-gun game. With varied levels and loads of action, it's the Gradius style weapon upgrade system that really sets the game apart... and like Gradius, is the most criticised aspect of the game. Don't miss out on this one!
PUZZLE BOBBLE
Bubble Bobble is back - in puzzle form! Play single player or two player competitive in this puzzle game where you aim to accurately shoot your colour spheres into matching coloured sets, thus preventing these nasty sphere from getting the better of your cute little dragon. I'm sure there's a plot in there too - but it's the addictive gameplay that will bring you back. Although the Neo Geo platform didn't receive a lot of puzzle games, Bubble Bobble (aka, Bust-a-move in North America) has always been a crowd favourite being built upon the much loved Bubble Bobble franchise, while also being very approachable to play for newcomers.
QUAKE ARCADE TOURNAMENT EDITION
Most people are not aware that ID Software's Quake, received a port for arcade... well it almost did. Outside of some site-testing back in the day, the game was never completely finished. Fortunately, the source-code of the arcade release has since been found, and with a little editing and hacking, we've tidied up the loose ends to present you you a fully working Quake Arcade game with custom Trackball controls! Our machine is truly a one-of-a-kind in the world for this rare game! Quake Arcade tournament edition is a port of Quake for arcade machines developed by LBE Systems and fully licensed from Id Software. The machine was manufactured and distributed by Lazer-Tron. The game port is somewhat different from standard Quake. The game simulates a deathmatch round (with the addition of monsters), several cabinets can be linked together for group play. The levels available were not exactly the same as the ones on the Quake CDROM (most notably the famous Quake 2 map "The Edge" was in this game as well). Some monsters would drop prize packs when shot (this would dispense tickets out of the machine, as this was also planned as a redemption machine). Finally, the weapon lineup was not exactly the same (more of a hybrid of the weapon selection from both Quake and Quake II). Inside the cabinet was a standard AMD (or Intel as they weren't all the same) computer with a Quantum3D video card. No JAMMA boards or anything like that at all. There was even a keyboard and mouse inside the cabinet. That would have made for the perfect general gaming machine (the machines could run more than just Quake, as they were normal computers). A must-play rarity on your next visit to 1UP Arcade :-)
RAGE OF THE DRAGONS
Yet another unique fighting game IP on the Neo Geo platform - you can see why the system built a reputation as a fighting game system! However this is no reason to complain as arcades were treated to around 14 years of glorious new fighting games during the reign of the Neo Geo MVS system. Rage of the Dragons brings tag-team style fights, with a twist in that the player not currently in place, slowly restores energy. This adds another tactical level to ROTD's gameplay, as you pick your teams from the 14 available characters. While perhaps not as outstanding as well known series like The King of Fighters and The Last Blade, Rage of the Dragons is well worth discovering at 1UP arcade Brisbane.
RAIDEN DX
The all-time classic is back. This time, Raiden DX plays like some kind of remix of Raiden 2, only as a continuous running level instead of individual stages. It's a different approach, but I think it works! So you start out by choosing one of three missions (like difficulties), and embark on a long level to defeat the boss at the end. New to the series is a large amount of points allocated at the end of each play based on your performance, which really mixes things up scoring wise. Otherwise, all the weapons and controls remain much the same as we loved them in Raiden 2 :-)
RASTAN
Straight out of the 80s at a time when Arnold Schwarzenegger was topping the box office, and his movies - like Conan the Barbarian - were inspiring waves of pop culture! And so Rastan was born, the unofficial arcade game for the Conan movie :-) But let's not cast Rastan aside as a cheap movie cash-in, because this game stands along side greats like Ghosts 'n Goblins, as an all-time arcade hit! The game-play features a series of side-scrolling levels, with one outdoor level followed by a castle stage and a boss fight. The game presents a range of enemies, sharp difficulty curve, and one fo the most memorable game soundtracks ever! Keen of arcade fans will be flocking to the arcade to replay this gem, but if you're someone who never got to play Rastan in an arcade growing up, this is a cultural classic you must try!
REAL BOUT FATAL FURY
SNK were very busy in the mid 90's. Not only was Real Bout Fatal Fury (RBFF) released just 9 months after Fatal Fury 3, RBFF feels like a complete reboot of the series, with loads of new graphics (some characters have been redrawn and all new backgrounds), in a more modern style. But RBFF isn't just a cosmetic update, it steps back and takes a look at all things Fatal Fury, and re-balances everything to create - in my opinion - the best of the series to date! There 'Oversway' multi-plane fighting system is revised, a Power Gauge added for new special moves and 'Guard Cancels', and even Virtua Fighter style 'ring-outs' are here for added joy. There's plenty to enjoy here :-)
REAL BOUT FATAL FURY SPECIAL
Real Bout Fatal Fury Special (RBFFS) is more than just an annual update to the previous game, as this time all the character sprites are redrawn from the Fatal Fury games which came before... and I love the sprite-work! Building on the new Fatal Fury architecture of the previous game, the 'oversway' system is simplified a little to two-planes of fighting instead of three, and 4 new characters from the original Fatal Fury Special are added to the roster, with a bunch of hidden characters, making for 24 characters total. Generally speaking, this update of the game is preferred over RBFF... however... there was one more Real Bout game to come...
RIDING HERO
Riding Hero is an arcade motorcycle racing video game developed and released by SNK. It was the first Neo Geo game that used the multi-link function that allowed two systems to be connected for LAN play. Riding Hero has three modes: W.G.P Mode, Story Mode and Multi-Play. The first two are for single player. W.G.P Mode (World Grand Prix Mode) has the player compete against CPU opponents after choosing a rider and a motorcycle with the objective of racing in ten circuits in order to win the Grand Prix. Multi-Play allows two players in linked systems to compete against each other. Story Mode is an interactive mode patterned like an RPG. The players explore different locations, speaks with different characters and makes several decisions that affect the outcome of the game.
ROBOTRON: 2084
The object of the game is to save the last human family although it seems they had a really big family and kill anything or anyone who gets in your way. Two joysticks are used for play control one for movement and the other for firing. Robotron: 2084 was produced by Williams Electronics, Inc. (1967-1985) in 1982. Williams Electronics, Inc. (1967-1985) released 215 machines in our database under this trade name, starting in 1959. Other machines made by Williams Electronics, Inc. (1967-1985) during the time period Robotron: 2084 was produced include: Cyclone (1981), Barracora, Jungle Lord, Pharaoh, Hyperball, Varkon, Thunderball, Bubbles, Joust, and Sinistar
RYGAR
A warrior with a huge mace travels through a strange world killing monsters. Pick up insignias and stars for bonus points. The game has 27 different levels. Rygar was produced by Tecmo in 1986. Tecmo released 63 machines in our database under this trade name, starting in 1985. Other machines made by Tecmo during the time period Rygar was produced include: Mega Force, Quiz Kokology 2, A Round The World, 1 on 1 Government, Happy Pierrot Dream Rail 2, Mighty Bomb Jack, Argos No Senshi - Legendary Warrior, Solomon's Key, Tee'd Off, and Gemini Wing
SALAMANDER 2
The ultimate evolution of Konami's long standing Gradius series... and after ten years the original Salamander from 1986 gets the sequel it deserves! If you don't know Salamander and the Gradius series, well you're in for a treat. The original Gradius game pioneered the 'selection bar' power-up system, whereby you collect power-ups which move the selector on the weapons/upgrades bar, then you press a button when your preferred upgrade is selected. However the Salamander series changed this system for a more conventional icon collection power-up system - similar to that used in games like Raiden. Power-up systems aside however, you'll notice the solid SHMUP gameplay that made Gradius famous, plus a range of incredibly impressive 2D graphical effects. Also worth noting, is the transition from side-scrolling to vertical-scrolling levels, and the huge playfield - removing the restricted flight path feeling of most shooters.
SAMURAI SHOWDOWN: EDGE OF DESTINY
"In the last part of the Edo period... The prince of "Lesphia", a small country in Europe, with his wife was surprise attacked during their voyage. At the time, regrettably both got killed, but their only daughter had a narrow escape with help of one guard. Few days later, miraculously the girl drifted to the feudal domain of Amori-han in Japan, and lord or Amori-han decided to raise her preciously. Since then, 10 years have passed..." Samurai Spirits Sen is the fourth 3D game in SNK Playmore's Samurai Showdown series of fighting games, and the seventh overall main title in the series. The arcade version was released in most countries as Samurai Showdown: Edge of Destiny The game takes place in the year 1791, when the American Revolutionary War veteran, Golba, tries to start a worldwide revolution.
SCRAMBLE
Player controls a spaceship that must infiltrate the enemy Scramble system in this side-view shooter/bomber classic. Player must destroy the Base at the end of the system. In the STERN version, the enemy base is much harder to destroy than the Konami version but at least in the STERN version, if you lose a base while destroying the enemy base, you do not lose the life and the game starts you back at the system beginning. Scramble was produced by Konami in 1981.
SEGA RALLY (TWIN LINKED)
Still a crowd favourite after over 20 years - and for good reason. While Daytona attracts more attention, Sega Rally brings forward a little more depth to the arcade experience with racing over a multitude of surfaces, each bringing its own feel and levels of traction! Our Twin Sega Rally cabinet is a testament to Sega's gaming genius at their prime, and how a classic never dies. Pop on down to enjoy this game like you never have before, and challenge a friend or stranger on free-play at 1UP Arcade.
SHADOW WARRIORS
With Double Dragon defining the side-scrolling beat-'em-up genre just one year before, you need to play Shadow Warriors to see just how much progress had been made with Tecmo's efforts. While the two-player theme stays the same as in Billy & Jimmy's outing, Shadow Warriors introduces a number of interactive stage elements such as destructible scenery, poles/signs/bars which can be used to swing from, and generally far more fluid game play (TIP: If at first you think button 1 is broken, try standing under a pole or sign!).
SHINOBI
What boy doesn't want to be a Ninja!? I remember when the silky-smooth moves of Joe Higashi first caught my eye as an 11YO, and I knew this game was for me. Bring back all those childhood Ninja memories with the original Shinobi arcade game. Pack full of fast-paced, dual-plane platforming excitement, magic, and swift Ninja moves. Inspired from the gameplay style pioneered by Rolling Thunder a few years prior. Good times!
SNK VS. CAPCOM: SVC CHAOS
What was for years only a fantasy of fighting game fans became a reality when SNK (Playmore at the time) had their chance to pitch their fave characters, against the Capcom universe. Featuring a dozen characters each from both the SNK and Capcom worlds, you get to take control of fighters from game series like; The King of Fighters, Samurai Shodown, Street Fighter, and Darkstalkers. I still recall the thrill of seeing all the Capcom characters drawn in SNK's art style for the first time. It was like they had been put through the wash and came out ready for placement in a KOF game :-D
SPACE INVADERS
Our 100th game release at 1UP Arcade is a game who's name says 'arcade game' more than any other. The creation of Tomohiro Nishikado and built originally on his own custom hardware for Taito, who manufactured and released the game in Japan, with Bally/Midway taking care of the United States release - and that's the 1978 version we have here as it celebrates it's 40th birthday! We all know how the game plays, but many may not know that the increasing speed of the invading aliens was not the result of programming, but actually due to a limitation of the games hardware. Nishikado found that as the screen was cleared of enemy invaders, the game would 'naturally' speed up, and so this was kept as a gameplay element! Space Invaders helped to define the Golden Age of video games, kick-off the success of arcades in the late 70's, and was the biggest earning entertainment product of it's time - almost equaling the release of the movie, Star Wars!
STAR WARS TRILOGY ARCADE
Star Wars Trilogy Arcade is one of those rare movie to video game licenses where they just get everything right, and truly capture the look and feel of the original source material. If you haven't had the chance to play this absolute classic from the late 90's (or you always ran out of coins to finish the three missions), now's your chance! The game features a flight-stick as the main control, and you start by choosing the order you wish to play the three main missions, each reflecting a major battle in the original Star Wars films. There's an additional unlockable mission, also, before you engage in two boss fight light saber duels. Good stuff!
STREET FIGHTER 2: HYPER FIGHTING
Standard versus chop-socky with fighters Ryu, Ken, Blanka, Chun-li, Vega, etc. Fight using standard moves and "special" moves that consist of button/joystick combos. Features faster speed and new moves for most of the twelve fighters. Street Fighter II - Hyper Fighting was produced by Capcom in 1992. Capcom released 228 machines in our database under this trade name, starting in 1984. Other machines made by Capcom during the time period Street Fighter II - Hyper Fighting was produced include: Quiz Sangokushi - Chiryaku No Hasha, King Of Dragons, The, Captain Commando, Capcom Golf, Block Block, Cadillacs And Dinosaurs, Adventure Quiz Capcom World 2, Quiz & Dragons, Knights Of The Round, and Sangokushi II
STREET FIGHTER 3: 3RD STRIKE
Considered by many as the greatest Street Fighter game, and the finest 2D fighter of all time. Whether or not you agree, SF3: 3rd Strike had refined the 2D fighting game formula to near-perfection, and was the perfect break-point for moving onto Street Fighter in 3D (yet, I know there's so many fans who would still love to see a 2D Street Fighter in high definition). Capcom took their learnings from SF3 and 2nd Impact, and expanded the roster by another 5 characters (Chun-Li, Remy, Q and Twelve), providing the most balanced and deep fighting system the series had seen.
STREET FIGHTER EX2
As we moved well into the 90's it was only natural that the famed Street Fighter games would attempt their transition into the 3D world. This transition was not always a good one for most games of the time, and although the Street Fighter EX series wasn't perfect, it was actually a fresh and interesting re-take on the well established series. It was perhaps a smart move to only carry over a few Street Fighter mainstays, and instead bring a hoard of new characters to the EX roster. Fans of the SF series will be able to get into play quickly, although time will be required to adapt to the new play mechanics. But overall, I found the EX series a little easier to get into and play when compared to other SF games. Oh, and for an interesting piece of trivia, the soundtrack was actually composed by Takayuki Aihara, a former Namco composer! ;-)
STREET SMART
Street Smart came at an interesting time in the arcades, bridging the gap between early 1v1 fighters like Karate Champ or the original Street Fighter, and the mighty Street Fighter 2 which would go on to redefine the genre, and arcades in general! However you can see the progression here, where SNK played with game mechanics from their beat-em-up POW, and tried placing them in a more 1v1 setting. Developed by Data East in 1989, this gritty one-on-one brawler throws you into underground street fights where the rules are simple: win, or get wrecked. No flashy combos or fireballs, just raw fists, dirty moves, and a crowd that’s as hostile as your opponent. You choose between two fighters: the Karate Man, all speed and precision, or the Crusher, a tank with fists like wrecking balls. The fights are brutal and unpredictable, with dodges, blocks, and even a betting system that lets you gamble your winnings. And if you’re playing co-op, brace yourself - only one of you gets the prize money, so that final fight becomes personal real fast. What makes Street Smart stand out is its attitude. It’s scrappy, unpolished, and proud of it. The pixel art is rough, the soundtrack is punchy, and the whole vibe screams late '80s arcade rebellion. If you’re tired of polished fighters and want something with grit, Street Smart is waiting. Just don’t expect mercy.
STRIDER
To be honest, I don't where to start... Where do you start describing a game so magnificent as Strider... The strange thing is, that until our Strider machine arrived in the 1UP workshop, I had NEVER actually seen or played it on an arcade cabinet (the SHAME!). My first contact with Strider was via a somewhat dodgy PC port, but it was the sensational Sega Mega Drive port where I first fell in love with the game. Many years later I would see the full arcade version running on MAME, only to wait decades to experience this game - for real - in an arcade. Well the day came as we fired up the arcade cabinet for testing... I was not disappointed having waited some 25 years for this game... and I'm sure you won't be either.
STRIKERS 1945 PLUS
A remake of Strikers 1945 II for a horizontal screen and the Neo Geo MVS platform, all the score and interface elements are moved to the side of the screen while the original gameplay is kept in tact. As a warm up to the 'Bullet-Hell' shooters which would go on to gather such a strong fan following, Strikers 1945 Plus sits with Gunbird 2, Outzone and Blazing Star as one of our classic shoot-'em-up experiences.
SUPER PAC-MAN
In this 1982 addition to the series, Pac-Man must eat keys to open doors which will allow him to eat fruits and prizes, not dots. Eating the Super Power Energizers increases Pac-Man's size and allows him to speed up. For the duration of this Super energizer, he can freely pass over ghosts, even if they are their original dangerous colors. Super Pac-Man was produced by Bally Midway in 1982. Bally Midway released 96 machines in our database under this trade name, starting in 1980. Other machines made by Bally Midway during the time period Super Pac-Man was produced include: Lazarian, Solar Fox, Wizard Of Wor, Adventures of Robby Roto, The, Crossroads, Bump 'n Jump, Blue Print, Baby Pac-Man, BurgerTime, and Earth Friend
SUPER STREET FIGHTER IV: ARCADE EDITION
The third official update to the SFIV series, SSFIV:AE build on Super SFIV by adding new characters (Yun & Yang), and makes previously hidden characters Evil Ryu and Oni playable without cheat-codes. I remember having serious doubts as to how Capcom could convert the Street Fighter formula 3D, but those fears are unfounded as the adaptation to 3D is nothing short of astounding. There's an incredible roster of 44 playable characters, and after getting comfortable with SSFIV's gameplay, you'll actually find the older 2D SF games less fluid, and a little sluggish (although I still LOVE the SF3 series).
TEENAGE MUTANT NINJA TURTLES
4-player co-op game where players assume the roles of Homer, Marge, Bart, or Lisa Simpson. Goal: save Maggie and recover the stolen diamond. Simpsons, The was produced by Konami in 1991. Konami released 433 machines in our database under this trade name, starting in 1978. Other machines made by Konami during the time period Simpsons, The was produced include: Woo Yah Taa, Trigon, Teenage Mutant Ninja Turtles II: The Arcade Game, Surprise Attack, Punk Shot, Bells & Whistles, Crime Fighters 2, Detana!! Twin Bee, Rollergames, and Sunset Riders
TEKKEN 5: DARK RESURRECTION
Widely considered one of the best Tekken releases, this Tekken 5 version was given its own standalone release and ported to many consoles after its successful arcade release and was one of the first released by Bandai Namco after their merger.
TETRIS
A puzzle game where seven different types of blocks continuously fall from above and you must arrange them to make horizontal rows of bricks. Completing any row causes those blocks to disappear and the rest above move downwards completing four rows at once is called a Tetris. The blocks above gradually fall faster and the game is over when the screen fills up and blocks can no longer fall from the top. Tetris was produced by Atari Games in 1988. Atari Games released 88 machines in our database under this trade name, starting in 1984. Other machines made by Atari Games during the time period Tetris was produced include: Xybots, A.P.B., Atari R.B.I. Baseball, Blasteroids, RBI Baseball, Cyberball, Vindicators, Toobin', Vindicators Part II, and Assault
THE KING OF FIGHTERS '94
The very first game in The King of Fighters series was released on August 25th 1994, and marked the beginning of the long running series which saw a game released every year from 1994 until 2010 (with only 2007 not having a new title released). Quite an achievement! The KOF series pitched the idea of choosing a team of 3 fighters, instead of the traditional one vs one format of other popular fighting games. You would then choose the order your characters would fight, and as a departure from the 'best of three' fighting game recipe, the match would be won by defeating your opponent's three characters. However it was only the original KOF game which had each team of three fighters fixed - while all later installments to the series would allow you to choose ANY three characters to for your team.
THE KING OF FIGHTERS '95
The second game in the series, KOF '95, saw the forementioned addition of being able to choose any three characters to form your team of fighters - instead of having to choose pre-defined teams. In most areas KOF95, as it's commonly known, improved upon the first game. KOF95 saw the removal of the 'American Sports Team', and the addition of the 'Rival Team', comprised of Iori Yagami, Billy Kane (from Fatal Fury) and Eiji Kisaragi (from Art of Fighting). For a series with such regular sequals, it is great to see the care given from SNK, with characters gaining new animations each game to keep things fresh, and a full set of new backgrounds being added with each release. In this way, the games always felt fresh, without feeling like a cheap annual cash-in as we'd often seen on console sports titles.
THE KING OF FIGHTERS '96
The third KOF game sees a big change to the character line-up with 13 new characters added, and three being retired (for now). SNK struggled with making the release schedule for KOF96, due to a lot of work being put into redrawing the character sprites, and creating new animations for the special moves. However we are glad they spent the time on this attention to detail. Gameplay wise, the Dodge technique from the previous two game has been replaced by an 'emergency evasion' or 'attack deflector' technique. The player is also now able to adjust their jump height with small and high jumps, bringing another dimension to gameplay strategies.
THE KING OF FIGHTERS '97
KOF97 follows on from the 96 release with the introduction of two new gameplay styles; Advanced and Extra. The Advanced mode plays with a power bar similar to the one found in previous games, only this time instead of charging the gauge, it's filled as you land hits on your opponent. The Extra mode reverts to a KOF94 and 95 play style where you have to charge the bar up. In either case, a full power gauge allows you to perform a Super Special Move, or opt to increase your offensive and defensive strength. "So what are the character changes" I hear you say... I'm glad you asked ;-) The 'Boss Team' was removed, however 10 new characters were added to the mega fighting mix!
THE KING OF FIGHTERS '98
Why is KOF'98 regarded as one of the best games in the series? The 1998 installment represents a high-point in the evolution of the series, with a giant player roster, and very well resolved gameplay. If there was one game which represented the series, it might well be this one. The King of Fighters series may never have garnered as many fans in the west as Street Fighter or Mortal Kombat, but that doesn't mean this game isn't worthy of your time. Bringing team-matches to the fighting game genre, you select 3 characters and the order which they'll enter the fight to create your own ultimate fighting team. This unique gameplay mechanic means there's heaps of variety and player skills to master for each fight.
THE KING OF FIGHTERS '99: MILLENNIUM BATTLE
KOF99 Was the 6th installment in the game series, and the last to be ported to both Neo Geo's arcade and home platforms. Later, the game would receive a Dreamcast and Windows release under the name of KOF99: Evolution, plus a PlayStation port. The biggest change in KOF99 was the introduction of 4 member teams, with the introduction of a 'Striker' character. The 4th Striker character can be called upon several times during combat to perform an additional attack, allowing you to briefly outnumber your opponent. Other changes include the removal of the Advanced/Extra play mode selection from KOF98, with a specials meter working in the style of the Advanced Mode from the previous game. Keeping things fresh, another 8 characters were added to the roster.
THE KING OF FIGHTERS 2000
KOF2000 Was the 7th installment in the game series, and the last to be produced by SNK, before financial hardships would eventually bring about to companies bankruptcy ;-( Dreamcast and PS2 ports would later be released. KOF2000 continues on with 99's Striker system, only implements a selection of 12 new 'Striker Only' characters, include several popular cameo characters from games like Metal Slug. For the main player roster, we see 5 new characters added to the impressive KOF line-up!
THE KING OF FIGHTERS 2001
With the Korean-based company Eolith taking over the productions duties of the KOF series during SNK's bankruptcy, how would a non-SNK made KOF game stack-up!? Fortunately as Eolith was formed from former SNK staff, the game retains the look and feel of the KOF games we love :-) Keeping the 4-players per team from the previous two games, KOF2001 mixes things up tactically by allowing the play to choose the role of each team member, as either a fighter or Striker. This means you can build your own team with up to 4 fighters (no Striker), or 1 fighter and 3 Strikers! Furthermore, you selection affects the length and usability of your in-game Power Gauge, meaning a team with only 1 fighter will get a longer Power Gauge that fills quicker. This makes for a great mix-up to the gameplay with new strategies and play styles.
THE KING OF FIGHTERS 2002
KOF2002 bring about a big change up for the series, doing away with the 4v4 fights the previous three games enjoyed, instead returning to a 3v3 model which serviced the series up until KOF98. With only one new character being added, KOF2002 still packers a large roster of 42 characters, all new backgrounds, completely redrawn sprites for several returning characters, and a return to earlier 'pure KOF' gameplay, for the classic KOF fans.
THE KING OF FIGHTERS 2003
Although the KOF series would continue well into the future, this game marked the final ever release on the original Neo Geo hardware! For this final Neo Geo MVS/AES release, we see the 3-on-3 fighting format return again, with the first-time implementation of a tag-team system. Sparking some controversy among dedicated KOF fans, this tag-team gameplay - seen previously in games like Tekken Tag - let's you swap out your character for another in your team mid fight. Some complaints are that this tag system removes the skill of fighter any character vs any character, as you can now swap over to a prefer fighter (from the three on your team) to better suit your opponent. Whatever you thoughts on the tag-system, it's a welcome new innovation which sets KOF2003 apart from it's predecessors, and creates fast-paced fighting action!
THE OUTFOXIES
The player is put in a level with the task of killing the other player by any means required. Various weapons and objects are scattered throughout the level which the player can pick up to use, or you can simply punch the other player. The entire level scales in and out as the two players get closer and further from each other, but some levels also rotate. The levels are very interactive. You can blow up portions of the skyscraper level and fall down into new rooms. Great floodwaters come and wash everything down to the bottom of the level. There is a great variety of weapons as well, from pistols, machine guns, rocket launchers, swords and grenades to exploding barrels and boxes that you can throw over your opponent's head to blind him for a bit.
THE SIMPSONS
4-player co-op game where players assume the roles of Homer, Marge, Bart, or Lisa Simpson. Goal: save Maggie and recover the stolen diamond. Simpsons, The was produced by Konami in 1991. Konami released 433 machines in our database under this trade name, starting in 1978. Other machines made by Konami during the time period Simpsons, The was produced include: Woo Yah Taa, Trigon, Teenage Mutant Ninja Turtles II: The Arcade Game, Surprise Attack, Punk Shot, Bells & Whistles, Crime Fighters 2, Detana!! Twin Bee, Rollergames, and Sunset Riders
THE ULTIMATE 11 - THE SNK FOOTBALL CHAMPIONSHIP
The Ultimate 11: SNK Football Championship, is the fourth game in the Super Sidekicks series. It was developed through a partnership between SNK and Akai, and launched in 1996, a year after its predecessor, Super Sidekicks 3: The Next Glory.
TIME CRISIS
A first-person perspective gun game where the player can duck behind objects while moving through the game. Time Crisis was produced by Namco in 1996. Namco released 310 machines in our database under this trade name, starting in 1977. Other machines made by Namco during the time period Time Crisis was produced include: Dino Bonk, Super World Stadium '95, Tekken 2, Speed Racer, Soul Edge, Ace Driver Victory Lap, Alpine Surfer, Aqua Jet, Namco Classic Collection
TIME CRISIS 2
The game plays much like the original but now two players can play simultaneously, blasting bad guys and popping in and out of hiding. Time Crisis II was produced by Namco in 1998. Namco released 310 machines in our database under this trade name, starting in 1977. Other machines made by Namco during the time period Time Crisis II was produced include: Super World Stadium '97, Kosodate Quiz My Angel 2, Star Sweep, Star Audition, Tekken 3, 500 GP, Ehrgeiz, Family Bowl, Gunmen Wars, and Motocross Go!
TIME PILOT
Your aircraft is a sleek jet that travels to five different time eras which each have different enemies. The time periods are as follows: 1910 biplanes and a blimp 1940 WWII monoplanes and a B-25 1970 helicopters 1982 or 1983 the year varies between ROM versions jet planes and a B-52 2001 UFOs. In the first four eras, the background setting is the sky with clouds but in the fifth era the background is space with asteroids.
TOKI
There’s something delightfully absurd about Toki. Originally released by TAD Corporation in 1989, Toki is a side-scrolling platformer that answers the question: what if a noble warrior was turned into a fireball-spitting ape and had to rescue his kidnapped girlfriend from a demonic sorcerer? The result is a game that’s as bizarre as it is brilliant... if not painfully challenging at times. You control Toki, a once-human hero now transformed into a shaggy simian, battling through surreal levels filled with mutated beasts, lava pits, and underwater caverns. The gameplay is tight, with satisfying jump mechanics and a unique projectile attack- Toki spits fireballs from his mouth, which somehow never stops being funny. Power-ups like football helmets and sneakers add to the chaos, giving you temporary boosts and a chuckle. What really sells Toki is its hand-drawn charm. The animations are expressive, the enemy designs are wild, and the whole game feels like a fever dream wrapped in arcade polish. It even got a cult-following remake decades later (and a rather poor remake we won't talk about). If you’re into offbeat platformers with heart and humor, Toki is a must-play. It’s weird, it’s wonderful, and it’s waiting for you.
TWIN COBRA
Twin Cobra is a shooter I have a lot of love and respect for. The love comes from fond memories of playing this compelling helicopter shooter in the arcades growing up - it was a real classic! And the respect comes from how Twin Cobra paved the way for many vertical shooters to come, establishing the SHMUP formula which would go on to define great games like the Raiden series. It's no surprise then that famed developer, Toaplan, were responsible for the game design and development duties, with Romstar publishing the game in North America, and Taito in Japan, under the name of Kyukyoku Tiger. The gameplay is straight forward, and easy to pickup with three types of upgradable weapons. But it's how all the enemies and bosses are so perfectly judged in difficulty that gives this game such strong replay value. So come and play SHMUP history right here at 1UP Arcade :-D
ULTIMATE MORTAL KOMBAT 3
Technically the fourth game in the series. This is a two-player fighting game with several hidden moves mixed in with the typical punch and kick moves. Includes projectile moves as well. Ultimate Mortal Kombat 3 was produced by Midway Games in 1995. Midway Games released 53 machines in our database under this trade name, starting in 1972. Other machines made by Midway Games during the time period Ultimate Mortal Kombat 3 was produced include: Cruis'n USA, Revolution X - Aerosmith, Killer Instinct, NBA Jam Tournament Edition, Mortal Kombat II, 2 On 2 Open Ice Challenge, Mortal Kombat 3, WWF Wrestle Mania, Cruis'n World, and NBA Hangtime
VIRTUA FIGHTER 2
Let me take you back in time. Virtua Fighter 2 was an arcade game which changed games forever. It was on my first ever trip to Sydney in 1994 that I had the honour of seeing VF2 in the 'flesh' for the first time. There is sat proudly at the front of Timezone in George St, showing off gaming graphics the likes of which had never been seen before. This was a time where arcade graphics were leading consoles and even PCs!! Words cannot explain the nostalgic feelings I felt when our original Sega dedicated VF2 cabinet arrived at the arcade - looking just as it did almost 25 years ago. It's was a long process of almost two months to bring this piece of history here, but well worth it. This is a game you simply much come and experience, as it defined the 'modern' era of mid-90's arcades.
WARDNER
In Wardner, players assume the role of a child named Dover on a journey to rescue his kidnapped girlfriend Mia from the titular warlock. Initially released for the arcades, the title was later ported to other platforms by different third-party developers including the Famicom Disk System and Sega Genesis, with each one featuring several changes and additions compared to the original version.
WILLOW
The 80's were packed full of action movies , and a memorable handful of amazing adventure movies, with the movie Willow, falling into the latter category. However as often as companies would try cash in on their movie successes with a video game tie-in, these games were usually rushed, and poorly conceived... but not this time! Willow is an outstanding game based on a great movie. Capcom have beautifully translated the movies story and settings into this masterful video, which plays a little like a mash-up of Mega-Man and Ghouls 'n Ghosts (and that's no bad thing!). This game is a fan favourite for all who got to p[lay it all those years ago, and if you didn't, you simply must join in this all-time great arcade platforming adventure on your next 1UP visit!
WINDJAMMERS
Windjammers is a sports arcade game released by Data East on the Neo Geo arcade system in 1994. The game mechanics are essentially the same as Pong or air hockey, where players continuously shoot a flying disc at the goal zone of the opponent attempting to score
WONDERBOY IN MONSTER LAND
Having this game in our arcade launch line-up is like finding the holy-grail on your first day of adventuring. This Sega classic was developed by the little known 'Westone Bit Entertainment' studio (previously known as 'Escape') who were responsible for the original Wonderboy arcade game, and quite possible the best Sega Master System game ever - Wonderboy III. Bring the unique mix of an arcade platformer with RPG elements, if you care at all about your arcade history then you simply must play this one! Wonder Boy in Monster Land, known by its original arcade release as Wonder Boy: Monster Land, is a platform video game developed by Westone Bit Entertainment and released by Sega in Japanese arcades in 1987 and for the Master System in 1988, with a number of other home computer and console ports following. The game is the sequel to the 1986 game Wonder Boy and takes place eleven years after the events in the previous game. After enjoying over a decade of peace on Wonder Land following the defeat of the evil King by Tom-Tom, later bestowed the title "Wonder Boy", a fire-breathing dragon called the MEKA dragon appeared; he and his minions conquered Wonder Land, turning it into "Monster Land". The people, helpless due to their lack of fighting skill, call for Wonder Boy, now a teenager, to destroy the monsters and defeat the MEKA dragon. Players control Wonder Boy through twelve linear levels as he makes his way through Monster Land to find and defeat the MEKA dragon. Players earn gold by defeating enemies and buy weapons, armor, footwear, magic, and other items to help along the way. The arcade version of Wonder Boy in Monster Land amassed moderate sales, the Master System version received overall positive reviews in all aspects and has been highly regarded as one of the better titles in the Master System library. Reviews praised the game for its colorful graphics, smooth controls, gameplay, and replay value. Other ports received mixed reception: criticisms included very slow multi-load times on the home computer versions, sub-quality sound, and smaller play areas. The arcade version would later be re-released in emulated form as a digital download for Wii, PlayStation 3 and Xbox 360. It had a sequel, Wonder Boy III: The Dragon's Trap, released for the Master System in 1989.
WWF WRESTLEFEST
If you grew up watching Hulkamania run wild or cheering for the Legion of Doom, WWF WrestleFest is your ticket straight back to the golden age of wrestling. Released by Technōs Japan in 1991 as a follow-up to the 1989 WWF Superstars, this arcade brawler is a tag-team spectacle that captures the over-the-top energy of early '90s WWF like no other. From the moment the attract mode kicks in, you’re greeted with pixel-perfect renditions of legends like Hulk Hogan, Ultimate Warrior, Big Boss Man, and Jake “The Snake” Roberts. The gameplay is chunky and satisfying - slam, suplex, and clothesline your way through the Royal Rumble or the Saturday Night’s Main Event mode. And yes, the crowd goes wild when you hit your finisher. What makes WrestleFest special isn’t just the roster, it’s the presentation. The colorful sprites, booming sound effects, and animated entrances make every match feel like a pay-per-view showdown. It’s also one of the earliest wrestling games to feature voice samples and dynamic commentary.
X-MEN
We are so incredible honoured to have the super-rare 6-Player X-Men arcade machine - right here in Brisbane! Select your favorite X-Men character and fight various foes. You can punch, kick, throw, and back-attack the enemies plus jump to avoid or jump-attack the enemies. Each character also has a unique mutant power. X-MEN was produced by Konami in 1992. Konami released 433 machines in our database under this trade name, starting in 1978. Other machines made by Konami during the time period X-MEN was produced include: Tsurikko Penta, Slime Kun, Mario Roulette, Xexex, Vendetta, Asterix, Bucky O'Hare, Escape Kids, G.I. Joe, and Hexion
XEVIOUS
Xevious takes place on Earth. An invading alien race has set up shop, and it's up to the player to send 'em home. The game has a large number of different ground and air-based targets of either belligerent or non-belliegerent nature. In addition to the jumper-based difficulty levels, the game also adapts its difficulty to the player. If the player is successful against a type of attacker, an even deadlier type of attacker shows up to challenge the player.
XYBOTS
You'd be forgiven for thinking this first-person adventure shooter was from the 90's, with it's impressive 3D levels which animate smoothly! However Xybots is a very unique creation from Atari, back when they were at the top of their game. With simultaneous two-player split-screen action, you take control of 'Major Rock Hardy' and 'Captain Ace Gunn' (the programmers were having some fun there) as you battle past robot 'Xybots', in an attempt to clear the maze levels, solving puzzles and engaging in skirmishes as you go. Designed by Ed Logg, the creator of Gauntlet, it's a little known fact that Xybots was originally conceived to be a sequel to Gauntlet II, with a planned title of 'Gauntlet III: Catacombs'. You can certainly see relationship in the way you move through dungeon-like levels, only in a different perspective, however the feel of the game is very different from Gauntlet. Although well received upon launch, regrettably the game was not a commercial success at the time due to the approachability of the new controls, and as such, a Xybots sequel was never made :-( Our cabinet is an original dedicated cabinet imported from the USA, and it's in beautiful condition. The game features unique 8-Way joysticks, which can be rotated left and right at the top, to turn your players viewpoint. It's a real experience to play and a must see on your next visit!
ZAXXON
You pilot an attack shuttle whose mission is to strafe the enemy's "Asteroid City". Destroy fuel tanks, gun implacements, missiles, fighters and a large enemy robot. The game uses an isometric three-quarters perspective that was a unique concept to arcade games of that era.
ZERO TEAM
"ZERO TEAM" is an action game released by SEIBU KAIHATSU in 1993. Four members of the ZERO TEAM take off to save a woman kidnapped by evil ninja. Partake in technical battles with simple controls and, while using the environment from time to time, defeat the enemies attacking from all directions!
ZPF
It's simply incredible that there's teams of passionate developers working on NEW GAMES for the original Sega Mega Drive/Genesis game console in 2025! Inspired by classic horizontal shooters like Lords of Thunder, Elemental Master, and the Thunderforce series, ZPF is a passion project from the designer and developer of Super XYX and Tänzer. Players will dodge and weave through intense bullet patterns, unleashing a barrage of firepower upon hordes of unique and challenging enemies. Choose your hero - from the teleporting trickster to the laser-wielding warrior! Each character boasts a distinct playstyle with unique shots and melee attacks. Brace yourself for epic encounters with mid and end-stage bosses, each demanding a different strategy to defeat. Upgrade your arsenal and gain valuable tips between levels at each of the world’s in-game shops. Come check out the game this month at 1UP Arcade and if you enjoy the game be sure to support indie game developers and buy yourself the game for home!
...and there's plenty more to come!
We're working hard to bring a new, classic, fresh new (err,.. old) arcade games to 1UP Arcade every month so there's always something new/old to experience or even discover for the very first time!
